And talking of little works of genius, we come to Groov, my second ever community games purchase after Easy Golf. You need to buy this one, too. Sorry, but that two together only come to six hundred points. That’s, like, less than an issue of PC Gamer, or something.

Anyway, Groov. It’s basically another Geometry Wars rip off. It’s got the same type of graphics, but they’re not as nice. It’s got the same controls, but they don’t feel quite as smooth. And unlike Geometry Wars 2′s abundance of modes, Groov only has three levels. And from what I’ve read, none of them last very long. (I keep dying on the first level.)

Not sounding good, is it? But – aha! – sound is what makes it so good. See what I did there? You know how in Rez, exploding enemies become sound effects and add to the music and the music builds as you go through different waves and all that? No? Oh. Well, now you do. And Groov is very similar. Every enemy releases a different sound. (And not only that, but your shots themselves help make the music.) As you reach certain scores, the music builds and it all comes together and you realise that you’re playing something special. You’re making music by shooting stuff! If only all music was made that way…

Short, yes. A tiny, weeny bit clunky, maybe. But excellent all the same. I urge you to try out the demo. And then I urge you to buy it. Two hundred points is really cheap and serves as a thank you to the developer, if nothing else. (Although buying it does unlock two of three levels, so there is something else. Er, yeah. Moving on.) Maybe he can send thank you cards to Bizarre Creations and that bloke you made Rez, or something.