about 2 weeks ago - No comments
“THIS OUR MOST AMAZING UPDATE EVER!”
That’s what the release notes said.
So I downloaded the update to see what was so amazing.
You can play the game with an optional rainforest theme, which looks nice, but covers up important parts of the screen.
Um…
Okay…
Er…
Sorry, I don’t get it. These novelty themes for Doodle Jump are interesting for a More >
about 3 weeks ago - No comments
Got a new high score last night. Not amazingly higher than the one I’d had before, but I’ll take any improvement.
The thing is, there’s no reason for me to die. It’s not like the game suddenly gets really, really difficult. Of course it gets harder the further you go, but I’ve not reached a height More >
about 4 weeks ago - No comments
So, that whole “not liking Doodle Jump” thing seems to be over, huh? Commercial breaks, toilet breaks and, er, probably some other breaks I’m forgetting – they’re all Doodle Jump time.
I still don’t like the bits where you have to touch the screen much, but I’m getting better at them and they don’t spoil the More >
about 1 month ago - No comments
I didn’t think I liked Doodle Jump, but I played it for hours over the weekend. Hours.
It started with a tweet. One of my friends posted their high score, so I responded with my high(er) score. They then beat that score and we went back and forth for a while until I got a 32K More >
about 5 months ago - No comments
Now, I like Doodle Jump, I do. I just wish it didn’t have any enemies. Shooting at them just complicates things, I’d prefer to just tilt.
So I pleased when I saw the game had had an update allowing you to play in Classic mode, without any of the extra stuff that’s been added in updates.
Two More >
about 7 months ago - No comments
I enjoyed the mini-version in Pocket God so much that I spent 59p on the real version.
It’s very good and feels better than the Pocket God version. Not much to it – and I think even having to tap to shoot monsters gets in the way of the core tilt-to-land-on-clouds game a bit – but More >