Didn’t take look to get through all Swerve Runner’s missions on the default difficulty. It’s really rather easy. I was going to go back and go for high scores, but I think I’m done with it for now. It was 59p well-spent – the price of chocolate bar for a couple of hours of high speed, meteor-smashing thrills! – but I think I’ll leave it to lie fallow until an update.
This isn't going to end well...
For a bit of a laugh before I went I put the difficulty up to 100% in the Settings menu. It gets a bit silly at that level, with huge numbers of obstacles, dead ends – and the pop up becomes a real issue. Good for a laugh, but not really very playable in the traditional sense. I must remember to turn it back down again when I do go back.
In my last blog post about Swerve Runner I said that I’d be unlikely to go back before there was an update. That was Friday morning. On Friday evening, I did go back, and had a good time. On Saturday, there was an update. This update added an “Insanity” mode, which is the same as
Another in my collection of “games I’ve bought because they’re 59p and I’m awake far too early and don’t want to get up.” Sometimes I win, sometimes I lose. Swerve Runner is a qualified run. You pilot a little hovercraft chap over some randomly-generated, infinite countryside, trying to avoid obstacles and reach beacons. Once you’ve