That Rev Chap

This user hasn't shared any biographical information

Homepage: http://www.inverty.com


Posts by That Rev Chap

Biodefense: Zombie Outbreak (iPhone)

No! Wait! Come back!

I know it’s another bloody zombie game, but this is different!

Biodefense: Zombie Outbreak

Build guns, kill zombies.

It’s basically an RTS, with only base-building and no moving units. So, um, a bit of a tower defense, but it doesn’t feel much like one.

You build lights – because you only build and guns can only shoot in lit areas – and weapons and resource collectors and wait for zombies to shuffle in from the sides of the map. Hopefully, your weapons will kill them all dead, but they… just… keep… coming…

It’s really very good indeed and there’s a nice Lite version to try before you buy. Well worth investigating.

Tilt To Live (iPhone)

I lost an entire hour this lunchtime playing this. Not sure how that happened, but I just couldn’t stop playing.

Tilt To Live

I don't often lose my ship any more, but every now and again all the explosions make me forget where I am.

I unlocked a new weapon (Lightning) and got a new high score that’s just a little below a million points. That was quite annoying, but as it more or less doubled my previous score, I don’t think I should complain too much.

You need this game, you know. It’s another one of those iPhone necessities. Sorry, but it is.

Oh, no. I’m seeing red dots when I shut my eyes. It’s one of those games.

Street Fighter IV (iPhone)

Managed to do the Dojo mission I was stuck on last night. Turned out that after building my super bar up I had to perform a super-duper roll thing. Yes, I know all the Street Fighter technical terms, me.

Street Fighter IV

Great success!

Also completed the tournament with Blanka without using a continue. I was hoping for a different Super Street Fighter IV preview movie than the one I’d got when I’d won the tournament with Ryu, but I was disappointed.

Utterly fantastic game, this. I really hope they build it up more over time, with more fighters and modes.

Final Fantasy VII (PSP)

This is my holiday game, but I’ve started it early. Sue me.

I’d forgotten how fantastic the opening section is – it’s been over ten years, after all – but it really throws you into the game and generates a real sense of urgency.

It’s a shame that the game’s very much of its time in other areas. The reliance on save points is pretty horrible by modern standards – though the PSP’s standby helps alleviate some of the problems that causes – but it’s the time it takes to get back into the game once you die that’s the real problem, and it’s not helped by having to go through cut scenes and dialogue again.

It’s also a mark of the game’s age that I’ve had to restart – enemies fifteen minutes in don’t often kill you in modern RPGs.

Street Fighter IV (iPhone)

Giving Ryu a rest, I’ve taken to using Blanka. Haven’t managed to complete Tournament mode without using a continue yet and I’m stuck on a Special Move mission in the Dojo. I’m meant to use my rolling attack to fly through the air and kill Ryu, but as soon as his health gets low he just throws infinite ultras at me and I can’t hit him. No idea what I’m doing wrong. All a bit frustrating.

Street Fighter IV

Take that, you lanky bastard!

Main problem with the game, though, is that there’s no way to save tournament progress. Hit the Home button or get a call and you lose everything. Please update, Capcom.

Tilt To Live (iPhone)

No less fantastic than the last time I blogged about it, when sitting up in the correct position, this is pretty much perfect.

Tilt To Live

I'm too busy to take screenshots when things get more interesting.

I really like the way achievements are used to unlock new power ups. That gives the achievements a real point and makes me want to get more of them. Even the one for dying within five seconds. I felt bad about it, but I did it.

Raging Thunder 2 Lite (iPhone)

Raging Thunder

You build boost by drafting... I think.

Fun arcade racer, judging by this one-track demo. Very hard, though I’m not sure if that’s a good or a bad thing. I did manage to scrape first place after some practice. The fact that I wanted to keep playing until I’d managed that is a good sign.

N.O.V.A. – Near Orbital Vanguard Alliance FREE (iPhone)

A green-tinged, seeping wound on the arse of a man too scared to go and see his doctor.

A dead one-eyed dog floating through a sewer.

A rat-infested hovel where a man lies dying, wheezing out his last breaths, staring at piles of mildewed newspapers and the beady, hungry eyes of rodents that surround him.

A pox-ridden, gin-soaked, toothless Victorian prostitute remembering her childhood in the country as yet another drunkard rogers her against the damp bricks of Whitechapel.

A baby struggles to cry out in hunger, but her starving mother is too weak to lift herself up to her crib.

A man clutching a bailiff’s letter stands calmly on a railway station platform, waiting for the express train so he can throw himself in front of it.

Horrible, horrible things, for sure, but none really compare to releasing an FPS that doesn’t include the option to invert the y-axis, I’m sure you’ll agree.

NOVA

Staring at the floor. Again.

Gameloft, I hate you and your Halo-stealing, uncontrollable game.

Street Fighter IV (iPhone)

Spent lunchtime in the Dojo, a collection of short “missions”, designed to teach how to fight well. It starts off very easy – a couple of Basic Training missions only require you to hold back to block to win – but it gets harder.

Street Fighter IV

You get graded when you complete a training mission.

I had a devil of a time with the Hurricane Kick mission – only Hurricane Kicks do damage and your opponent is a fireball-happy, blocking bastard – but I got there in the end.

I’m not sure how useful this training will be in real fights, but it’s nice little collection of mini missions.

Eco Punk (Web/iPhone)

So, right, you’re a punk rabbit on a skateboard, collecting rubbish and – when powered-up – destroying horrible, polluting cars. (And, er, Segways.)

It’s all a bit “MTV cares about the environment, yeah” for my liking, in a self-consciously “cool… but with a message” type way.

But I’m an old fart who had to be bullied by the local council into finally, grudgingly doing some recycling, so I doubt I’m the target audience.

Eco Punk

It looks nice, but seems to be trying a bit too hard to my thirty-six year old eyes.

Anyway, the game itself is all kinds of fun. Well, no, it’s one kind of fun. The collect-stuff-while-avoiding-enemies kind of fun. So, er, yeah, I guess it’s the third avoid-em-up of the day.

Anyway, it may be very simple, but it’s responsive, fast and has an excellent combo system that encourages risk-taking and speed.

It controls better on the web version – my high score is five times my iPhone high score – but the iPhone version isn’t bad after a bit of practice. Would feel absolutely fine without the web version to compare it to, I think.

Anyway, you can play it for free online HERE or grab the iPhone version for a mere 59p. They’re exactly the same, as far as I can tell, apart from the controls and the iPhone version having OpenFeint achievements and leaderboards.

Not essential either way, but a good way to waste a few minutes. Six months ago I’d probably have been singing its praises from the rooftops and demanding you purchase it forthwith, but we’re absolutely spoiled for choice these days.