Posts tagged disgaea
So, I went and leveled up the good gun in Item World. Enemies got stronger than me towards the end, but nothing I couldn’t handle. I was especially fond of the “getting to the exit in one turn by throwing a huge stack of people” trick.
Into Item World, to level up a gun. Pointless, really, as even leveled up it was no match for the gun Mina was currently using, which is already full of specialists. Ah well. Still, leveled up a few times.
I seem to be doing the opposite of power leveling, I’m just, I dunno, meandering, or something. But I like it that way.
I was planning on playing this all evening yesterday, but OutRun got in the way. I did manage to do one story level before bed, though. It’s been a very long time since I last played and I need to spend some time going through my team, to see who I’ve got.
I so, so wish you could remove story characters from your team. I’ve got ones I’m never going to use hogging spaces in my list and it’s very annoying indeed.
So, last night I played for an hour or two, ducking into a weapon to go and get some specialists. Good fun stuff and I managed to get my Bonus Gauge up to level nine for the first in the PSP version on one level. So I was happy.
This morning, though, I realised I went and sold the weapon I’d gone into before moving the unlocked specialists out of it. D’oh and bother, I say. D’oh and bother.
Also, the Dark Assembly hate me. And here I am able to find a fault with the game. Why can’t you bribe with items from your warehouse?
Hooray! I finally found time to squeeze a quick ten minute session this lunchtime. I just did a quick replay of a story level, but it was good fun and my guys will have earned some experience. Nobody seemed to level up, which was a shame, but the levels are starting to come more slowly now I’m in double-digits and haven’t done any power levelling yet.
Same as yesterday. Same level, same team, one Prinny died again, two characters levelled up.
It’s like Groundhog Day round here.
Only had ten minutes spare this lunchtime, so just replayed a story level with some of my low-level characters. One of my Prinnies got killed, which was a shame, but I did level a couple of other characters up, so it was worth doing.
Bite-sized chunk gameplay at its very best.
Today I didn’t go into any sort of gum or candy. Nope, I went into an Unopened Drink.
Managed to get some specialists with DEF/INT/SP bonuses to add to an orb Flonne’s carrying, but didn’t manage to level up a single character, despite using my low-level guys (i.e. Prinnies) most of the time.
I suspect these entries might need a translation for some people. I’m not sure it’s worth doing, though.
Another lunchtime spend inside some candy looking for specialists.
I’m really trying to keep all my characters equally levelled, but it’s just about impossible. The guys with long range attacks always level up faster – my two fire-wielding guys are still above Laharl, even.
I’ve just noticed something today. I always thought specialists were only “unlocked” if you defeated them Item World, but it seems they get unlocked if the other enemies killed them, too.
I went into some candy today and saw three specialists, two of whom I killed and one who was killed before I could get to him. Upon exiting the Item World at level ten all three could be moved.
Well, that changes my item World tactics a bit, then.