InvertY.com » killzone http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Killzone: Liberation (PSP) http://inverty.com/2009/03/09/killzone-liberation-psp/ http://inverty.com/2009/03/09/killzone-liberation-psp/#comments Mon, 09 Mar 2009 08:48:00 +0000 That Rev Chap http://inverty.com/?p=2151 For part of the weekend I managed to tear myself away from Prinny and try this out. Seems good, actually, but after the tightness and perfection of Prinny, it’s bound to suffer in comparison. The top-down view was a hugely intelligent decision and the game seems to have been made with quite a lot of care – it’s just that the analogue moving and aiming can’t help but feel a little wooly and imprecise. Poor game. If I’d played it before Prinny – I got them both on the same day – I’m sure I’d have been far more impressed.

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Killzone 2 (PS3) http://inverty.com/2009/03/09/killzone-2-ps3-4/ http://inverty.com/2009/03/09/killzone-2-ps3-4/#comments Mon, 09 Mar 2009 08:43:00 +0000 That Rev Chap http://inverty.com/?p=2149 Tried out the online multiplayer on Saturday morning. It’s a good time, because my net connection is pretty good then, unlike weekday evenings. Didn’t spot any lag, was impressed by everything else. Had great fun, went up a couple of ranks and ended up with a kill ratio of 0.81. That might sound rubbish to experts, but it’s the best I’ve done on an online FPS, I think. Great stuff.

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Killzone 2 (PS3) http://inverty.com/2009/03/04/killzone-2-ps3-3/ http://inverty.com/2009/03/04/killzone-2-ps3-3/#comments Wed, 04 Mar 2009 09:01:00 +0000 That Rev Chap http://inverty.com/?p=2141 Completed this last night. I was fearing that the final boss would make me hate the game, but he was fine. Took a good few attempts to kill, yes, but he wasn’t annoying with it. Thank goodness for surround sound, though. I have no idea how you’d keep track of him in stereo.

Anyway, the game took me a little over eight hours to finish and I died 192 times along the way. Which meant that I died, on average, every two and a half minutes. That does sound like a lot, but the game didn’t feel too hard or unfair – except for the one spot I mentioned yesterday, which my wife says took me a lot more than ten minutes to get through. (And if an unfair spot can make half an hour seem like ten minutes, it can’t be so bad.)

Overall thoughts now I’ve finished? Well, it’s brilliant. It’s fun, exciting, tense, cathartic, violent, messy and rewarding. The default difficulty is just right, with no real sticking points or frustrations – but it’s no cakewalk, either. Seems to be perfectly balanced for me.

Now I need to try the multiplayer and then I guess I’ll write up a full review for UpToJump.

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Killzone 2 (PS3) http://inverty.com/2009/03/03/killzone-2-ps3-2/ http://inverty.com/2009/03/03/killzone-2-ps3-2/#comments Tue, 03 Mar 2009 09:02:00 +0000 That Rev Chap http://inverty.com/?p=2136 Mostly, this was just as excellent last night as it had been previously.

However, I found one short bit that raised an eyebrow. You sit in a mounted gun emplacement firing at enemies. Which is all fine and fun. However, I kept dying without warning. I’d be firing and killing the guys, then I’d be dead. I still have no idea what was really going on. I suppose I wasn’t killing enough of the enemies, but there was no feedback. Eventually the sequence ended in success after I used up all my ammo. I’m wondering if maybe there’s an invisible timer on the section which kills you if you don’t use all your rockets in time, or something. That sounds ludicrous, but I’ve really no idea what was going on.

Odd little bit of weirdness in the game. But it only held me up for ten minutes or so, then everything was back to normal. Several astounding fire fights last night, again. I think I’m at the end of the game now, near enough, but didn’t have quite enough time to finish it off.

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Killzone 2 (PS3) http://inverty.com/2009/03/02/killzone-2-ps3/ http://inverty.com/2009/03/02/killzone-2-ps3/#comments Mon, 02 Mar 2009 09:03:00 +0000 That Rev Chap http://inverty.com/?p=2132 Traded in some old games on Friday and picked up Killzone 2 and Halo Wars. Halo Wars hasn’t got a look in yet, because I’ve been enjoying Killzone 2 way too much. It’s my kind of shooter, a game where the actual shooting is the core of the experience. There’s not much of a story or anything else, it’s all about you and the enemy. The AI is good, the maps and weapons allow for different tactics, engagements never play out in quite the same way twice. It reminds me a lot of Halo in that respect. Also, in the six or seven hours I’ve played, the difficulty level has been absolutely spot on. A few sticking points, but nothing that’s held me up for too long. Just hard enough to make me think a bit, but not tricky enough to be annoying.

I’m enjoying it enormously. The speech is a bit rubbish and the graphics are very muted, colour-wise, but that ends up helping the game, because it makes it a lot easier to spot the glowing eyes of your enemies. No, really. In a shanty town or a desert village you need everything to be grey and brown so you can see where to shoot. And the controls, which I hated when I first played the demo, aren’t an issue any more. After playing the demo so many times, I came into the game comfortable with the controls and have only thought about them when I’ve realised I’m not thinking about them, if you see what I mean. (Oh, apart from the tacked-on bits that use the motion centre for turning wheels and setting bombs, which are rubbish, but which don’t get in the way.)

The demo didn’t lie to me – the full game is incredibly good fun. I couldn’t recommend it to everyone, because I know some people need more than shooting, probably would’t be able to get used to the controls and wouldn’t be able to stand the macho, sweary space marines, but it fits me like a custom-made glove.

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Killzone 2 Demo (PS3) http://inverty.com/2009/02/24/killzone-2-demo-ps3-6/ http://inverty.com/2009/02/24/killzone-2-demo-ps3-6/#comments Tue, 24 Feb 2009 09:08:00 +0000 That Rev Chap http://inverty.com/?p=2119 Still playing through this. Going to have to trade in some stuff for the full version later this week. I bet the full game will have some annoyances not in the demo, though. I just want lots more of what we’ve got, without bosses or timed sections or whatever else they’re going to throw into the mix.

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KIllzone 2 Demo (PS3) http://inverty.com/2009/02/22/killzone-2-demo-ps3-5/ http://inverty.com/2009/02/22/killzone-2-demo-ps3-5/#comments Sun, 22 Feb 2009 23:16:00 +0000 That Rev Chap http://inverty.com/?p=2110 Still playing this. You know why? Because it’s great, that’s why. I thoroughly enjoy every trip I take through the demo and it’s not got old yet, despite the number of times I’ve played it. Lovely stuff.

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Killzone 2 Demo (PS3) http://inverty.com/2009/02/11/killzone-2-demo-ps3-4/ http://inverty.com/2009/02/11/killzone-2-demo-ps3-4/#comments Wed, 11 Feb 2009 08:54:00 +0000 That Rev Chap http://inverty.com/?p=2084 Another run through the demo last night. It was awesome again. Loved it.

Such a turnaround.

Maybe more people would be wanting to buy this if they’d made the demo longer, because it certainly seems to need some play before it clicks.

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Killzone 2 Demo (PS3) http://inverty.com/2009/02/10/killzone-2-demo-ps3-3/ http://inverty.com/2009/02/10/killzone-2-demo-ps3-3/#comments Tue, 10 Feb 2009 09:29:00 +0000 That Rev Chap http://inverty.com/?p=2082 Blimey.

This clicked last night. Like, properly clicked. I put the sensitivity options up one notch each, which may have helped, but I don’t really know why last night it clicked when it hadn’t before. But I loved it. I was using tactics, taking headshots, spraying fire for control purposes, using grenades to flush enemies out of hiding and everything just worked.

Immensely fun and satisfying fights, like nothing I’d ever had before. The only comparison I can really think of is Halo. Which, from me, is high praise indeed. But it may – may – even have felt… better.

Seriously, I was astounded by how much I enjoyed myself.

I need to play the demo again, to see if the fun has stuck, or if this was some crazy aberration.

But, no, somehow I found an incredible game in what had previously been a standard shooter with awful controls.

No idea what happened there, no idea at all.

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Killzone 2 Demo (PS3) http://inverty.com/2009/02/08/killzone-2-demo-ps3-2/ http://inverty.com/2009/02/08/killzone-2-demo-ps3-2/#comments Sun, 08 Feb 2009 11:54:00 +0000 That Rev Chap http://inverty.com/?p=2074 Tried this again. Upped the sensitivity of the controls a bit, which made it feel a little nicer. What’s up with that dead zone, though? It’s huge!

Anyway, I got to the beach landing, which I did first time on my first play through and died about twenty times before giving up. No idea what the problem was.

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