InvertY.com » mega jump http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Mega Jump (iPhone) http://inverty.com/2010/10/04/mega-jump-iphone/ http://inverty.com/2010/10/04/mega-jump-iphone/#comments Mon, 04 Oct 2010 09:31:44 +0000 That Rev Chap http://inverty.com/?p=7240 Mega Jump

Mega Jump is a very attractive game.

In the old days, games came with manuals made out of paper and ink.

Nowadays some still do, but they’re more or less and afterthought, replaces with in-game help and tutorials. An improvement in some ways, it’s often still nice to have a physical booklet to refer to when playing a game.

Obviously, iPhone games can’t come with paper manuals, but most of them come with some sort of help or tutorial.

Not Mega Jump, though. Oh, maybe I’m missing something, it’s always possible, but I can’t find any help at all. You might wonder why I need one for a simple endless jumping game. Surely I can just work it out?

For the most part, sure, but I really want to know why I’d want to start the game on a later stage. You can choose any unlocked stage to begin from, but later stages are harder and don’t seem to offer any sort of point bonus, so when going for a high score it seems that playing a later stage puts you at a distinct disadvantage. I’d love some sort of explanation, but I can’t find one. Also, it would be nice to know if I’m missing out on any subtleties.

It’s still a good game and one that’s like to stay on my iPhone for a good long time – the lack of weapons means I think I prefer it to Doodle Jump – but I’d just like more information.

(Oh, and it’s also free with some completely inessential in-game purchases, or was when I downloaded it.)

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