InvertY.com » prinny http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Ten Best Games of 2009 http://inverty.com/2010/01/04/ten-best-games-of-2009/ http://inverty.com/2010/01/04/ten-best-games-of-2009/#comments Mon, 04 Jan 2010 09:03:00 +0000 That Rev Chap http://inverty.com/?p=3103 Normal blogging will be resumed shortly, but to mark the new year, here are the best ten games of 2009… that I played. (So no Modern Warfare 2 or Uncharted 2, for example.) It was hard to whittle it down to a top ten, but I think I got there. Unfortunately, it means that 33rd Division, Scribblenauts, Angry Birds, Ridge Racer Accelerated, Doom Classic, Borderlands and even the mighty Demon’s Souls, Minigore and Orbital got left out.

Assassin’s Creed 2 (360)

I loved the first Assassin’s Creed game, but the sequel is on a completely different level. It’s tuned to perfection, with the developers having learnt the lessons of the first game and it’s absolutely packed with things to do. You can’t move more than three feet in town without encountering a side mission, treasure chest, shop, random chase, glyph or feather. Everything’s interesting, everything’s fun, there’s a decent script that’s not afraid to be funny now and again (“It’s me, Mario!”) and it’s absolutely beautiful. Best of all, I’m nowhere near done with it, so it’ll last me well into 2010.

Batman: Arkham Asylum (PS3)

If I had to choose one single Game of the Year, there’s no doubt that it would be Batman: Arkham Asylum. Influenced by the best comics and cartoons, it’s the first game that really, truly lets you be Batman. Batman’s not going to get hurt in a fight with a thug, but make him fight six at a time and he needs to be careful. And if those thugs have got guns, well, he’ll have to take them out without being seen. All the gameplay elements mesh together perfectly – with the exception of a few of the boss fights – and I’ll remember the setting and Mark Hamill’s Joker for a long, long time to come, even if I’ve already forgotten some of the details of the actual story. Brilliant.

Canabalt (iPhone)


If I were doing hardware awards, the iPhone would be running away with them. My scepticism of the device as a games machine disappeared within days of getting one. I even like virtual sticks and buttons now. But the first iPhone game to make this alphabetical list doesn’t need any of those. Instead, you just tap on the screen everytime you want to jump. It’s simple, yes, but only dimwits would see that as a bad thing. You run, you jump and you inevitably die. And then you come back for another go. The randomly-generated levels keep things tense and it looks and sounds incredible.

Flower (PS3)

Breathtaking. Flower sees you become a god or spirit and takes you on a incredible journey. It’s something of a miracle that the big brick of technology that is the Playstation 3 can make you feel such a part of nature. To describe the story would be an injustice – and I expect everyone has their own interpretation. The gentle glides, the swoops, the windmills and pylons and cities and grass and flowers… it’ll all stay with me a long, long time.

Fuel (360)

The game I’ve always wanted in my head now exists in real life. It’s a huge, sprawling mess of America, where driving for hours with no goal in mind is a simple joy. It’s a game you remember. Riding bikes down impossibly huge cliffs, picking your way round the shallows of a lake at night, watching the sun break over a burned forest… like most of the games in this list, this is an exceptional game not just for the pure rush of the gaming moment, but in the way the sights, sounds and feelings remain long after you’ve stopped playing. And, you know, it didn’t hurt that many of the races were brilliantly-designed, requiring knowledge of the environment and vehicles to succeed. A towering single-player achievement, it’s just a shame that the online didn’t quite live up to expectations.

Gran Turismo (PSP)

I only got this a few days before the end of the year, but after many hours of playing on the sofa and in bed, I knew it had to make this list. The driving model is exciting (though you’d be forgiven for thinking otherwise before playing with the settings) and there are a huge number of cars and tracks. What really makes it for me, though, is the structure. Instead of a career mode you’re just given some basic modes and can choose any of the tracks to race on. By racing you earn more money to buy new cars. There’s nothing forced on you, you can just buy the cars you think look interesting and take them round your favourite tracks. What to see how a 1954 2CV handles Laguna Seca? Well, off you go – and you’ll even get some money for it. Absolutely exceptional.

Killzone 2 (PS3)

You like shooting people in the face? Of course you do! Killzone 2 understands this. It gives you great guns and great enemies and makes amazing set pieces out of them. It takes a while to get into, but once you’ve wormed your way inside, you won’t want to get out. Perfectly paced and just as long as it needs to be, Killzone 2 is an absolute triumph of the simple joy of putting bullets into bad guys.

Noby Noby Boy (PS3)

Initially, it seems like it’ll probably be fun for ten minutes, but no more. There aren’t any real goals (beyond hunting for trophies, if you feel like it) there’s just a random level and the stretching, twisting, ever-hungry Boy. You move around, eat things, knock things over and just play for the simple joy of play. And it doesn’t seem to get old. You always expect it to, but every time you go back, it still grabs you and a quick five minutes turns into an hour and a half without you noticing – or caring. Criminally overlooked and incredibly cheap, Noby Noby Boy deserved much, much better.

Prinny: Can I Really Be The Hero? (PSP)

Hard as nails – you might well lose all your 1,000 lives before completing the game – but never malicious, Prinny is an odd game. It’s an old school platformer spin-off from a series of strategy games and shouldn’t really work. If you believe the reviewers who skated the surface without finding their way inside, it was a failure. But those reviewers are wrong. It’s a huge game, packed with humour and secrets and, crucially, death is always your own fault. Quite frankly, if you like running, jumping and pounding things with your bottom, there wasn’t a better game released this year.

Words With Friends (iPhone)


The online multiplayer hit of the year, I’ve played this every day for months now. Heavily based on Scrabble, Words With Friends doesn’t bother with any fluff, but just lets you play the game against other people with a minimum of fuss. Portable game of the year, without a shadow of a doubt.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/03/09/prinny-can-i-really-be-the-hero-psp-13/ http://inverty.com/2009/03/09/prinny-can-i-really-be-the-hero-psp-13/#comments Mon, 09 Mar 2009 08:45:00 +0000 That Rev Chap http://inverty.com/?p=2150 I’ve got all the torn letters now. Hooray! I guess I’ll have to go and fight the final boss now, though I’m not sure I have enough lives left after losing a huge amount on a difficult section in one of the levels. Also, I’ve got to Morgan in the boss rush and I haven’t worked out how to deal with him. His normal form took me a while – twenty lives or so – but the upgraded form doesn’t appear to be leaving me any openings. It is, of course, I’ve just not been able to spot them yet.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/03/06/prinny-can-i-really-be-the-hero-psp-12/ http://inverty.com/2009/03/06/prinny-can-i-really-be-the-hero-psp-12/#comments Fri, 06 Mar 2009 08:58:00 +0000 That Rev Chap http://inverty.com/?p=2146 Finally got the tenth torn letter! Took me a couple of hours, but the second half of the path up to it was far easier than the first, so once I got half-way I got the letter easily. Now I’ve got to decide whether to try the final boss or run away and start over to get the two letters I’m still missing. Decisions, decisions.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/03/05/prinny-can-i-really-be-the-hero-psp-11/ http://inverty.com/2009/03/05/prinny-can-i-really-be-the-hero-psp-11/#comments Thu, 05 Mar 2009 13:36:00 +0000 That Rev Chap http://inverty.com/?p=2144 Fighting the upgraded versions of the annoying twins Kim and Chi over the last few days, I found myself experiencing the gaming equivalent of Stockholm Syndrome. It’s a rock hard fight, I was dying dozens of times, over and over again… and yet I started to feel like the game was doing everything it could to help me out, as if it was my ally in the fight against the twins. The twins’ recovery times after attacks started to seem absurdly long, the warm up times equally so. The collision detection seemed to be skewed heavily in my favour. Every failure felt like my fault – and there were far more failures based on bad split-second decision making than based on mucking up the controls. Sometimes I didn’t press the buttons correctly, but mostly I was dying because I was just deciding to do to the wrong thing. It felt like the game was giving me all this help, yet I was letting the side down. Maybe we should call it Prinny Syndrome, when a game seems to be trying to help you out even though it’s killing you over and over again.

Anyway, I killed Kim and Chi this lunch time, finally, and then went through the rest of the bosses in the boss rush without any real problems. Basil and Chervil are another two-character boss, but much, much easier than Kim and Chi. Slower, easier to predict, no real trouble. Next was Cyberclops 2.0, who was as insanely easy as the first version. Get in the right spot and you can kill him without being in any danger of being hit. Then on to a fight with Hoshikage, who took ages to work out when I first faced her, but who I only lost one life to today. And, finally, Moab, who should have been the easiest of the lot, but who somehow held me up for quite a while, taking about ten or fifteen lives off me before I got him. (That mainly was down to impatience to finish the rush, I think. Once I forced myself to calm down and take it slow I beat him easily.)

So now it’s on to the final boss again. I’ve got 677 lives in stock. Will it be enough?

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/03/04/prinny-can-i-really-be-the-hero-psp-10/ http://inverty.com/2009/03/04/prinny-can-i-really-be-the-hero-psp-10/#comments Wed, 04 Mar 2009 08:59:00 +0000 That Rev Chap http://inverty.com/?p=2140 Kim and Chi are too hard. They’re annoying in their normal end-of-stage form, but the upgraded boss rush versions are horrific. I’ve got about eight hundred lives at the moment, but I may decide to run away and go for another play through where they don’t appear. It’s not that they break the game, because they don’t, it’s just that they’re a bit too hard for me.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/03/03/prinny-can-i-really-be-the-hero-psp-9/ http://inverty.com/2009/03/03/prinny-can-i-really-be-the-hero-psp-9/#comments Tue, 03 Mar 2009 13:07:00 +0000 That Rev Chap http://inverty.com/?p=2137 Just spent 45 minutes of lunch break getting the ninth torn letter.

Why, I don’t know, as I’m never going to be able to get the tenth one.

And I seem to have missed the second and eighth ones along the way, somehow.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/03/03/prinny-can-i-really-be-the-hero-psp-8/ http://inverty.com/2009/03/03/prinny-can-i-really-be-the-hero-psp-8/#comments Tue, 03 Mar 2009 08:58:00 +0000 That Rev Chap http://inverty.com/?p=2134 The first time I faced the Chefbot 9000 he killed me two hundred and fifty times before I finally took him down.

The second time I faced him I lost one hundred and twenty seven lives before he died.

Last night I faced him for the third time and lost one life, then killed him on my second attempt.

Obviously there’s some luck there, but it shows how much practice helps in this game.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/03/02/prinny-can-i-really-be-the-hero-psp-7/ http://inverty.com/2009/03/02/prinny-can-i-really-be-the-hero-psp-7/#comments Mon, 02 Mar 2009 08:59:00 +0000 That Rev Chap http://inverty.com/?p=2131 Not quite. I got to the final boss, but then in a fit of self-sabotage I used my Prinny bomb attack with wild abandon. Now, the Prinny bomb attack uses your lives to send Prinnies hurtling from the sky. I spent so much time watching the boss’s health bar that I forgot to watch my stock of lives and was quite surprised when the attack stopped due to me having no lives left. Oops. I didn’t even get the boss off his first form. (I’m assuming he has several, being a final boss and all.) So it’s back to the beginning of the game again. Fine by me.

At least now I have unlocked all the villagers. Also I unlocked a few awards. They’re pretty special – the first game about thirty hours into the game and was the award for unlocking all the villagers. Shortly afterwards I got an award for doing three levels in gold time and one for killing ten thousand enemies.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/02/26/prinny-can-i-really-be-the-hero-psp-6/ http://inverty.com/2009/02/26/prinny-can-i-really-be-the-hero-psp-6/#comments Thu, 26 Feb 2009 11:58:00 +0000 That Rev Chap http://inverty.com/?p=2128 Still enjoying this. A lot. I wrote a review.

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Prinny: Can I Really Be The Hero? (PSP) http://inverty.com/2009/02/25/prinny-can-i-really-be-the-hero-psp-5/ http://inverty.com/2009/02/25/prinny-can-i-really-be-the-hero-psp-5/#comments Wed, 25 Feb 2009 13:02:00 +0000 That Rev Chap http://inverty.com/?p=2126 Just shy of seventeen hours, all lives lost. But now I’ve restarted with my collection of items intact, all practice stages unlocked and a new move. Hooray!

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