There are some games that I play, but never get around to blogging about. Sometimes I’ll play while I’m on holiday, then not mention them when I get home (e.g. Trenches, which I should be looking at again soon). Some I play for five minutes, delete and then decide that they’re not worth mentioning. (e.g. Zombie Pizza, which is perfectly fine on its own merits, but really not my kind of thing at all.)

Then there are games like Finger Physics, which I play for a minute or two every few days, or even weeks. I don’t play long enough to have anything much to say and I never take screenshots. As a general rule, if I play a game for less than five minutes, I won’t bother blogging about it.

Last night, however, I played Finger Physics for an relatively long time – between five and ten minutes, maybe more! – and took a screenshot.

Finger Physics

I am a neat stacker.

It’s one of those games that’s fun for a level or so, then you find one that’s really annoying, so you leave the game for a while, then do the level easily when you play again – only to find another really annoying level is just around the corner.

At the basic level, you’re manipulating shapes to complete level goals – stacking high, making a stable pile, guiding an egg into a basket, etc. – but the game is constantly mixing things up and throwing different types of challenge at you. It’s not a case of the game having fifteen egg levels, followed by fifteen underwater levels – they’re all churned up together. It’s a good move and it’s a fine game – it’s just I’ve got no patience for it.

I may never blog about it again, but you can be sure I’ll play it again sometime. Maybe not today, maybe not tomorrow, maybe not even soon… but sometime.