InvertY.com » canabalt http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Ten iPhone Games To Play In March 2010 http://inverty.com/2010/03/03/ten-iphone-games-to-play-in-march-2010/ http://inverty.com/2010/03/03/ten-iphone-games-to-play-in-march-2010/#comments Wed, 03 Mar 2010 15:46:25 +0000 That Rev Chap http://inverty.com/?p=5811 A break from the usual list of the ten iPhone games I judge to be the best, here’s a list of ten games to play during this month. All will be great games, but they’ll be selected based on a mix of quality, novelty and relevance to the month’s events.

Angry Birds

Angry Birds

It's... smashing!

Angry Birds is one of the very best games you’ll find on the App Store. You pull back a catapult to launch birds at structures set up the evil, egg-stealing green pigs, aiming to knock them and destroy the pigs inside. The levels are wonderfully designed, for the most part, with luck playing a much smaller part in proceedings than you might think when you first play. It’ll take a few days to get through all the levels – there are about a hundred of them now – and there’s tons of replay value in trying to get all three stars for every level and get good scores on the global leaderboards. A huge, well-deserved success.

Canabalt

Canabalt

Your daring escape is doomed to fail.

The devloper’s next iPhone game, Gravity Hook, is coming out soon, so what better time to revisit Canabalt? Not that you need any excuse. Canabalt is a masterpiece of one-touch gameplay and atmosphere. Perfectly playable without sound, the soundtrack nevertheless heightens the tension and makes the simple act of running and jumping feel like humanity’s last hope for survival.

Dungeon Solitaire

Dungeon Solitaire

Spend two minutes going through the tutorial and this screen will make sense.

New to the App Store, this is a fantastic solitaire game, based around fighting with fantasy-themed cards. There are monsters, zombies and dragons stacked up against your band of heros. Though the luck of the draw is important, as in all solitaire games, a wide variety of cards and tactical options make this much more interesting than your standard solitaire game. Very highly recommended.

Final Fantasy

Final Fantasy

Turn-based battling like grandpa used to make.

Also new to the App Store, but a long, long way from being a new game, here comes the game that started it all. Updated graphics and toned-down difficulty make for a much friendlier game than the NES original and the lack of story and cut scenes means you’ll be able to spend a lot of your time actually playing the game. It may be simple compared to later games in the series, but that doesn’t hurt a bit on a mobile platform.

Grand Theft Auto: Chinatown Wars

GTA: Chinatown Wars

Yes, it's quite violent at times.

A giant of a game, this towers over the other games available on the iPhone, puts its hands on its hips and roars with laughter. An absolutely huge game, with great controls, this brings the humour, the carnage and the city you love to the iPhone. Alongside the story, there are all sorts of side missions, along with a hugely addictive drugs economy that you can use to earn money. It’s pretty much perfect and, for my money, is the best game on the App Store by a country mile.

Noby Noby Boy

Noby Noby Boy

It's a toy, not a game, but it's a good one.

Not, perhaps, the best game you’ll ever play on your iPhone. In fact, it’s not really game at all, simply a suite of little toys and mini apps. Think of it as a toy, though, and it’s brilliant. You can mess around stretching, flicking and breaking BOY, check the time, import photos, even browse the web. It’s all very silly and lightweight, but has a huge amount of charm. If you’re anything like me, you’ll keep coming back every now and again, just for the joy of it.

Orbital

Orbital

Make circles. Then destroy them.

Everybody loves Orbital. Well, okay, not quite everybody. It’s a harsh mistress, where a single mistake spells death, so some lily-livered types find it off-putting, but most people play a couple of games and fall in love. It’s all about angles and sensible shooting, wrapped up in neon explosions in the emptiness of space. It’s horribly addictive – especially if your Facebook friends are also playing it – and all three modes offer something different. It’s not got the humour and scope of Grand Theft Auto or the cartoon charm of Angry Birds, but it’s got claws of cold steel that grab you and won’t let go.

Power Pros

Power Pros

Play ball!

It’s March, which means baseball is back. There’s a whole host of baseball games on the App Store and most of them have something going for them, but at the moment I’m playing Konami’s Power Pros. It’s easy to pick up, well-presented and cute. It may not have real players, but it feels right. Go Panthers!

Robot Rampage

Robot Rampage

Die, puny buildings, die!

If you’re playing Canabalt, you might as well play this, too. It’s the flip side of that game, where instead of being an escaping human, you’re a giant robot bent on destruction. Why you’ve been programmed to be unable to move past a city block unless its been completely destroyed I don’t know, but that’s the situation you find yourself in. You stomp through the city, destroying everything in your path. Buildings, trees… and the army. Soldiers are fried and squished, tanks explode, helicopters fall in flames. Eventually the armed forces will bring you down, that’s inevitable, but it’s great fun to see how far you can get before you fall.

Words With Friends

Words With Friends

It's not quite Scrabble... but it's pretty close.

You always need Words With Friends. It’s a bit unstable at times and not as balanced as Scrabble, but it makes up for it with a huge userbase and ease of use. If you’ve got any interest in word games, you need this. There’s no single player, but that doesn’t matter given how easy it is to start an online game. I’m always up for new challengers and I’m easily beatable, so if you want a game, I’m ThatRevChap. So good it’s got a permanent space on my dock.

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Ten Best iPhone Games, January 2010 http://inverty.com/2010/01/05/ten-best-iphone-games-january-2010/ http://inverty.com/2010/01/05/ten-best-iphone-games-january-2010/#comments Tue, 05 Jan 2010 10:50:00 +0000 That Rev Chap http://inverty.com/?p=3107 I’m often asked for iPhone game recommendations, so I’ve decided to post my list of the ten best games available for the platform. The plan is to post a list every few weeks, so please click the “top ten lists” label below to make sure you’re looking at the latest version if you’ve come to this post through a search engine. This list is in alphabetical order and consists of my own personal choice of games, based purely on how much I enjoy them.

33rd Division


A line-drawing game in the tradition of Flight Control and Harbor Master, but with a stealthy twist. Your job is direct soldiers to safe spots on the map, but without them being seen by the enemies. You can’t just draw a path, but must adjust it as the enemies patrol and lie down to stay out of sight. It’s tough, rewarding and incredibly exciting, distilling the essence of stealth into a fast-paced arcade rush.

Angry Birds


An immediate classic, Angry Birds arrived on the iPhone with little fanfare, but captivated everyone who tried it. It wasn’t just that people were losing sleep trying to get through all the levels – it’s that they then lost more sleep trying to get the full three-star rating for each one. A simple game where you launch birds at fortifications, the consistent physics and excellent level design lifted this above similar games. The only real problem is that after many hours spent trying to fully complete the game, it still leaves you wanting more. Much, much more.

Canabalt


Superb conversion of the web-based Flash game, Canabalt is a pure rush, controlled simply by tapping the screen when you want to jump. It’s wonderfully presented, perfectly simple and hugely addictive, with the randomly-generated levels meaning you can never be sure quite what’s ahead.

Doom Classic


Arguably the best game ever made, Doom has never really translated well to handheld consoles due to control difficulties. The iPhone version, however, controls beautifully and makes this the third-best version of this classic game (after the PC and Xbox 360 versions). The level design, weapons and enemies are still as wonderful as ever. If you’ve ever loved Doom, this is the version to carry around in your pocket. If you’ve never played, now’s the time to start.

iDrop Dead: Flower Edition


A physics-based puzzler where your job is to inflict as much damage as possible to cute cartoon characters. Tear their limbs off, expose their skulls and blow them up. This is a game, though, not an animated joke and the level goals are well-judged and careful consideration and well-timed flicking is needed to get them all. Forget Ragdoll Blaster and Max Injury, iDrop Dead is the pinnacle of the ragdoll genre and the Flower Edition contains the most content and is well worth paying for over the free versions.

Minigore


There are a lot twin-stick shooters on the App Store, but Minigore is the best. It may not have the RPG-like aspects of Alive-4-ever or the maze-like levels of Against The Fire, but it surpasses all other examples of the genre in pure frantic shooting fun. It’s fast, furious, relentless and tuned to perfection.

Orbital


Fantastic game that tests your aim and your brain. The mechanics are hard to explain, but obvious when you play. It’s a brutally hard game, but never unfair. Like many great games, you may develop a love-hate relationship with it – but you’ll keep going back.

Ridge Racer Accelerated


At launch this was a rough gem, plagued by slowdown and frame rate problems. A patch was issued quickly, though, and on the 3GS at least, performance is now nearly perfect. It doesn’t have the content of the PSP version of the game, nor the polish, but the glorious tilt-based steering makes it worth owning alongside other versions. No other racer on the iPhone comes close to the sheer terror the game can generate as you struggle to control your car round the twisting hills of the classic Ridge Racer courses. The price you see on iTunes doesn’t include the whole game – you need to set aside another three quid or so for the downloadable content – but it’s worth it.

Soosiz


The sound-bite description is Mario Galaxy in 2D, but with its cute visuals and small, but increasingly challenging, levels Soosiz soon leaves its inspiration behind and proves itself to be its own master. It controls perfectly, features a surprising amount of variety and has a enough levels to keep you going for a long, long time. It’s a joyous, bouncy experience, reminiscent of the best 16-bit platformers while being completely modern.

Str8ts


Sometimes you need to kick back and feed your brain, not your reactions, and there are a number of grid-based number puzzles for such occasions. There’s Sudoku, obviously, and KenKen, but the best of them is Str8ts. It’s impossible to say why, but Str8ts is simply the most satisfying puzzle game there is. It’s always logical and if you’re stuck, it’s only ever because you’ve missed something. The ratio between baffled staring and eureka moments is just right and when things flow, it’s glorious.

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Ten Best Games of 2009 http://inverty.com/2010/01/04/ten-best-games-of-2009/ http://inverty.com/2010/01/04/ten-best-games-of-2009/#comments Mon, 04 Jan 2010 09:03:00 +0000 That Rev Chap http://inverty.com/?p=3103 Normal blogging will be resumed shortly, but to mark the new year, here are the best ten games of 2009… that I played. (So no Modern Warfare 2 or Uncharted 2, for example.) It was hard to whittle it down to a top ten, but I think I got there. Unfortunately, it means that 33rd Division, Scribblenauts, Angry Birds, Ridge Racer Accelerated, Doom Classic, Borderlands and even the mighty Demon’s Souls, Minigore and Orbital got left out.

Assassin’s Creed 2 (360)

I loved the first Assassin’s Creed game, but the sequel is on a completely different level. It’s tuned to perfection, with the developers having learnt the lessons of the first game and it’s absolutely packed with things to do. You can’t move more than three feet in town without encountering a side mission, treasure chest, shop, random chase, glyph or feather. Everything’s interesting, everything’s fun, there’s a decent script that’s not afraid to be funny now and again (“It’s me, Mario!”) and it’s absolutely beautiful. Best of all, I’m nowhere near done with it, so it’ll last me well into 2010.

Batman: Arkham Asylum (PS3)

If I had to choose one single Game of the Year, there’s no doubt that it would be Batman: Arkham Asylum. Influenced by the best comics and cartoons, it’s the first game that really, truly lets you be Batman. Batman’s not going to get hurt in a fight with a thug, but make him fight six at a time and he needs to be careful. And if those thugs have got guns, well, he’ll have to take them out without being seen. All the gameplay elements mesh together perfectly – with the exception of a few of the boss fights – and I’ll remember the setting and Mark Hamill’s Joker for a long, long time to come, even if I’ve already forgotten some of the details of the actual story. Brilliant.

Canabalt (iPhone)


If I were doing hardware awards, the iPhone would be running away with them. My scepticism of the device as a games machine disappeared within days of getting one. I even like virtual sticks and buttons now. But the first iPhone game to make this alphabetical list doesn’t need any of those. Instead, you just tap on the screen everytime you want to jump. It’s simple, yes, but only dimwits would see that as a bad thing. You run, you jump and you inevitably die. And then you come back for another go. The randomly-generated levels keep things tense and it looks and sounds incredible.

Flower (PS3)

Breathtaking. Flower sees you become a god or spirit and takes you on a incredible journey. It’s something of a miracle that the big brick of technology that is the Playstation 3 can make you feel such a part of nature. To describe the story would be an injustice – and I expect everyone has their own interpretation. The gentle glides, the swoops, the windmills and pylons and cities and grass and flowers… it’ll all stay with me a long, long time.

Fuel (360)

The game I’ve always wanted in my head now exists in real life. It’s a huge, sprawling mess of America, where driving for hours with no goal in mind is a simple joy. It’s a game you remember. Riding bikes down impossibly huge cliffs, picking your way round the shallows of a lake at night, watching the sun break over a burned forest… like most of the games in this list, this is an exceptional game not just for the pure rush of the gaming moment, but in the way the sights, sounds and feelings remain long after you’ve stopped playing. And, you know, it didn’t hurt that many of the races were brilliantly-designed, requiring knowledge of the environment and vehicles to succeed. A towering single-player achievement, it’s just a shame that the online didn’t quite live up to expectations.

Gran Turismo (PSP)

I only got this a few days before the end of the year, but after many hours of playing on the sofa and in bed, I knew it had to make this list. The driving model is exciting (though you’d be forgiven for thinking otherwise before playing with the settings) and there are a huge number of cars and tracks. What really makes it for me, though, is the structure. Instead of a career mode you’re just given some basic modes and can choose any of the tracks to race on. By racing you earn more money to buy new cars. There’s nothing forced on you, you can just buy the cars you think look interesting and take them round your favourite tracks. What to see how a 1954 2CV handles Laguna Seca? Well, off you go – and you’ll even get some money for it. Absolutely exceptional.

Killzone 2 (PS3)

You like shooting people in the face? Of course you do! Killzone 2 understands this. It gives you great guns and great enemies and makes amazing set pieces out of them. It takes a while to get into, but once you’ve wormed your way inside, you won’t want to get out. Perfectly paced and just as long as it needs to be, Killzone 2 is an absolute triumph of the simple joy of putting bullets into bad guys.

Noby Noby Boy (PS3)

Initially, it seems like it’ll probably be fun for ten minutes, but no more. There aren’t any real goals (beyond hunting for trophies, if you feel like it) there’s just a random level and the stretching, twisting, ever-hungry Boy. You move around, eat things, knock things over and just play for the simple joy of play. And it doesn’t seem to get old. You always expect it to, but every time you go back, it still grabs you and a quick five minutes turns into an hour and a half without you noticing – or caring. Criminally overlooked and incredibly cheap, Noby Noby Boy deserved much, much better.

Prinny: Can I Really Be The Hero? (PSP)

Hard as nails – you might well lose all your 1,000 lives before completing the game – but never malicious, Prinny is an odd game. It’s an old school platformer spin-off from a series of strategy games and shouldn’t really work. If you believe the reviewers who skated the surface without finding their way inside, it was a failure. But those reviewers are wrong. It’s a huge game, packed with humour and secrets and, crucially, death is always your own fault. Quite frankly, if you like running, jumping and pounding things with your bottom, there wasn’t a better game released this year.

Words With Friends (iPhone)


The online multiplayer hit of the year, I’ve played this every day for months now. Heavily based on Scrabble, Words With Friends doesn’t bother with any fluff, but just lets you play the game against other people with a minimum of fuss. Portable game of the year, without a shadow of a doubt.

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Canabalt (iPhone) http://inverty.com/2009/12/14/canabalt-iphone-10/ http://inverty.com/2009/12/14/canabalt-iphone-10/#comments Mon, 14 Dec 2009 12:50:00 +0000 That Rev Chap http://inverty.com/?p=3078 Finally got the update! There are quite a few changes. First up, global scoreboards, though they only show the top few scores so are mostly useless. There’s vibration, which you can’t turn off. There’s new music, though I’m yet to play with the sound on. And my name doesn’t fit on the high score table any more. I’m sure it used to.


Oh, and there are a few new elements in the game itself and some more end of game text. Nothing game-breaking, then, but not much that really enhances the game for mere mortals, either. Of course, what with Canabalt being as good as it is, there’s no need for any major changes.

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Canabalt (iPhone) http://inverty.com/2009/11/25/canabalt-iphone-8/ http://inverty.com/2009/11/25/canabalt-iphone-8/#comments Wed, 25 Nov 2009 09:28:00 +0000 That Rev Chap http://inverty.com/?p=3020 What’s there so say about Canabalt that’s not already been said? Nothing, until the first update hits.


To recap, though, Canabalt is a superb game that offers seemingly endless amounts of fun and excitement in a simple package and is therefore more than worth its relatively high price.

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Ten Best iPhone Games, November 2009 http://inverty.com/2009/11/23/ten-best-iphone-games-november-2009/ http://inverty.com/2009/11/23/ten-best-iphone-games-november-2009/#comments Mon, 23 Nov 2009 16:13:00 +0000 That Rev Chap http://inverty.com/?p=3015 I’m often asked for iPhone game recommendations, so I’ve decided to post my list of the ten best games available for the platform. The plan is to post a list every few weeks, so please click the “top ten lists” label below to make sure you’re looking at the latest version if you’ve come to this post through a search engine. This list is in alphabetical order and consists of my own personal choice of games, based purely on how much I enjoy them.

33rd Division


A line-drawing game in the tradition of Flight Control and Harbor Master, but with a stealthy twist. Your job is direct soldiers to safe spots on the map, but without them being seen by the enemies. You can’t just draw a path, but must adjust it as the enemies patrol and lie down to stay out of sight. It’s tough, rewarding and incredibly exciting, distilling the essence of stealth into a fast-paced arcade rush.

Call of Duty: World At War: Zombies


A direct port of the Zombies game mode from World At War on the Xbox 360 and Playstation 3, CoD: Zombies really shouldn’t work. A game designed for high-definition hardware and a fully-featured controller – on the iPhone? Incredibly, it’s a total success. There are three different control schemes, all of which work well. The graphics are astounding, with the zombie animations especially noteworthy. And the wave-based survival gameplay simply never gets old. Even without considering the online cooperative multiplayer, this is one of the ten best games on the iPhone. At the time of writing only one map is available, as more are added this game will only get better.

Canabalt


Superb conversion of the web-based Flash game, Canabalt is a pure rush, controlled simply by tapping the screen when you want to jump. It’s wonderfully presented, perfectly simple and hugely addictive, with the randomly-generated levels meaning you can never be sure quite what’s ahead.

Civilization Revolution


Civilization Revolution was a great game on the Xbox 360. The core of the game was the same in the DS conversion, but an awkward interface made it difficult to enjoy. The iPhone version of the game, though, is a triumph. It may not be as pretty as the 360 version or have the AI tweaks that top players want, but it’s much easier to control than the DS version. It’s more of a game than the the more simulation based PC Civilization games, but that doesn’t stop it being a great way to build an empire.

Doom Classic


It may seem to be overkill to have two first-person shooters in this list when no tower defence or racing games have made the cut, but it’s not my fault that both CoD: Zombies and Doom Classic are deserving of a place in this list. Arguably the best game ever made, Doom has never really translated well to handheld consoles due to control difficulties. The iPhone version, however, controls beautifully and makes this the third-best version of this classic game (after the PC and Xbox 360 versions). The level design, weapons and enemies are still as wonderful as ever. If you’ve ever loved Doom, this is the version to carry around in your pocket. If you’ve never played, now’s the time to start.

iDrop Dead: Flower Edition


A physics-based puzzler where your job is to inflict as much damage as possible to cute cartoon characters. Tear their limbs off, expose their skulls and blow them up. This is a game, though, not an animated joke and the level goals are well-judged and careful consideration and well-timed flicking is needed to get them all. Forget Ragdoll Blaster and Max Injury, iDrop Dead is the pinnacle of the ragdoll genre and the Flower Edition contains the most content and is well worth paying for over the free versions.

Minigore


There are a lot twin-stick shooters on the App Store, but Minigore is the best. It may not have the RPG-like aspects of Alive-4-ever or the maze-like levels of Against The Fire, but it surpasses all other examples of the genre in pure frantic shooting fun. It’s fast, furious, relentless and tuned to perfection.

Orbital


Fantastic game that tests your aim and your brain. The mechanics are hard to explain, but obvious when you play. It’s a brutally hard game, but never unfair. Like many great games, you may develop a love-hate relationship with it – but you’ll keep going back.

Soosiz


The sound-bite description is Mario Galaxy in 2D, but with its cute visuals and small, but increasingly challenging, levels Soosiz soon leaves its inspiration behind and proves itself to be its own master. It controls perfectly, features a surprising amount of variety and has a enough levels to keep you going for a long, long time. It’s a joyous, bouncy experience, reminiscent of the best 16-bit platformers while being completely modern.

Str8ts


Sometimes you need to kick back and feed your brain, not your reactions, and there are a number of grid-based number puzzles for such occasions. There’s Sudoku, obviously, and KenKen, but the best of them is Str8ts. It’s impossible to say why, but Str8ts is simply the most satisfying puzzle game there is. It’s always logical and if you’re stuck, it’s only ever because you’ve missed something. The ratio between baffled staring and eureka moments is just right and when things flow, it’s glorious.

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Canabalt (iPhone) http://inverty.com/2009/10/20/canabalt-iphone-7/ http://inverty.com/2009/10/20/canabalt-iphone-7/#comments Tue, 20 Oct 2009 12:04:00 +0000 That Rev Chap http://inverty.com/?p=2917
I’ve decided that the main character’s name is Alan Zeus and that sometimes he is deaf. That is all.

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Canabalt (iPhone) http://inverty.com/2009/10/20/canabalt-iphone-6/ http://inverty.com/2009/10/20/canabalt-iphone-6/#comments Tue, 20 Oct 2009 07:34:00 +0000 That Rev Chap http://inverty.com/?p=2913 Canabalt got updated in the early hours of this morning. No new features, the description just said it was a bunch of bug fixes. The only bug I’d noticed was related to Twitter. When updating my Twitter account, the game still posted to my old account. With this update, it’s posting to my new account.


Now I’ve just got to get a score worthy of posting on Twitter. My test score was a little over 1,000m, which is rubbish. I got nearly six thousand metres last night before the update, so anything over that will be worth tweeting, I think. If you want to see my scores and achievements from iPhone games, you can follow my @thatrevgames account.

Also, talking of Twitter, if you want to see new blog posts from this site in your Twitter feed (maybe you’re scared of RSS or something, I don’t know), you can follow the @invert_y account and links to new blog posts will appear in your timeline. Don’t forget the underscore, @inverty was already taken.

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Canabalt (iPhone) http://inverty.com/2009/10/16/canabalt-iphone-5/ http://inverty.com/2009/10/16/canabalt-iphone-5/#comments Fri, 16 Oct 2009 08:18:00 +0000 That Rev Chap http://inverty.com/?p=2902 A gaming diary is a stupid idea. It sounds like a decent concept. By writing about every game you play each day you can end up with long-term reviews. A game might be the best thing ever, but disappear after a couple of entries, meaning it burned itself out quickly. You might see something that seemed unspectacular on first playing become part of your staple gaming diet.

The trouble is, there’s not much to say about a lot of games.


Canabalt, for example. All you need to do it click the label below this post or do a search in my shiny new search box at the top of the screen to find everything you need to know about the game, which isn’t much.

I keep playing it, but there’s nothing else left to write about. If I had a sparkling wit and could lead words in a fantastic dance then that might not be a problem. I don’t and I can’t, however, so you’re just left with stodgy entries that don’t say anything. And even my blog posts that do say something tend to fall into a pattern.

1) “I bought/went back to this game yesterday.”

2) Description of game mechanics and/or the level I’m currently I’m playing.

3) If it’s a high score game, mention whether or not I got a high score.

4) End with “It’s not/quite/great fun not/possibly/well worth buying.”

There. By following that simple guide you too can write your own InvertY.com blog posts. Let’s try it now with Canabalt:

I went back to this game yesterday. Despite being out of practice, I eventually got back into the rhythm of the thing, though I died far too often on the drills that drop down. I didn’t get a high score, though I wasn’t doing too badly by the end of the evening. As I’ve said before, it’s great fun and well worth buying.

Perfect! Another blog entry completed! Now to add an image of the start of the game and press the Publish Post button.

I don’t want to be boring, but I can’t seem to help it.

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Canabalt (iPhone) http://inverty.com/2009/10/08/canabalt-iphone-4/ http://inverty.com/2009/10/08/canabalt-iphone-4/#comments Thu, 08 Oct 2009 12:37:00 +0000 That Rev Chap http://inverty.com/?p=2873 After not playing the game at all yesterday, as far as I can recall, I found myself completely out of practice today.


I was missing jumps, running into obstacles and generally just fumbling around like a gorilla trying to put together an IKEA wardrobe. Without instructions. And with a couple of screws missing, but he won’t realise that until near the end. If he ever gets there. Which he won’t. He’s just a gorilla. Mighty, fearsome, possibly in control of the global black market in bananas, but really not suited to putting together furniture.

Still, it didn’t take long until I was doing reasonably well again. You know you’re there when you only realise you need to jump over an obstacle after your character is already half-way over it.


I didn’t end up with a new high score, but I did reasonably well.

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