Without the control problems I was able to dig into the game properly. It’s a fairly simple roguelike, but a solid and playable one. It reminds me of ZAngband in the way you often need to return to the surface for supplies, but magic scrolls that teleport you back are cheap and plentiful, so it feels more like a quick break than a tension-reducing slog.
It’s a harsh game, too – no matter how well you think you’ve been doing, you can die in seconds if you don’t keep your wits about you – but that’s not a bad thing at all.
I also like the variety of locations, with things like bridges and brick-walled, finely-carpeted rooms breaking up the brown and grey of the cavern. Well worth a look if you’re into roguelikes, I can’t see this being deleted off my iPhone any time soon.
]]>It also seems awfully easy to die, but I don’t think that’s a bad thing. Nothing wrong with a good bit of permadeath.
If you’ve not played any sort of roguelike before then the magnificent Sword of Fargoal is probably the easiest starting point, but this looks like it might be another worthwhile example of the genre. I’ll hopefully have better impressions after the weekend, if iNetHack doesn’t eat all my roguelike gaming time.
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