InvertY.com » kill all bugs http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Kill All Bugs! (iPhone) http://inverty.com/2009/10/27/kill-all-bugs-iphone-2/ http://inverty.com/2009/10/27/kill-all-bugs-iphone-2/#comments Tue, 27 Oct 2009 09:50:00 +0000 That Rev Chap http://inverty.com/?p=2948 I’m a little over a third of the way through the levels now. It’s fairly compelling, in a puzzle-like way, but it desperately needs a fast forward button. Or, if there is one hidden away, to make it more obvious.


I do like the way there’s some terrain that only certain bugs can cross. The first time I saw some bugs crawling over the mountains I’d previously considered to be a safe barrier was a great panicky moment. I also very much like the way day can turn to turn night and the lights in the cities come on. It’s very atmospheric.

There’s a lot this game does right, actually. It’s definitely not your standard tower defense in the campaign levels, though it’s a lot closer to one in survival mode. I just wish it was a bit faster, that’s all. Definitely worth considering, but be prepared to be very patient.

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Kill All Bugs! (iPhone) http://inverty.com/2009/10/26/kill-all-bugs-iphone/ http://inverty.com/2009/10/26/kill-all-bugs-iphone/#comments Mon, 26 Oct 2009 11:44:00 +0000 That Rev Chap http://inverty.com/?p=2943 Open field tower defense game with a B-movie flavour. Giant bugs are attacking your cities and you have to stop them. In time honoured fashion, you do this by placing towers in their way. There are a few of changes to the standard formula, the most obvious one being that you don’t upgrade towers. Once they’re down, they’re down. You can sell them, but that’s it.


Also, you can completely block the path to the cities if you like, but then the bugs go into rampage mode and eat through your towers, which doesn’t make for a winning strategy. It’s all very simple so far, with game concepts introduced incredibly slowly. I’ve done the first few levels and had a go at survival mode. I set it on easy and it really was. After half an hour or so I was so bored that I destroyed my maze and built another experimental one that turned out to be rubbish. When I finally died I was more relieved than anything.

Still, I need to give it some more time. It’s definitely got potential, but I’m undecided so far. A few more levels and a go at the medium difficulty survival mode might help.

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