InvertY.com » samurai http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Samurai: Way of the Warrior (iPhone) http://inverty.com/2009/12/07/samurai-way-of-the-warrior-iphone-5/ http://inverty.com/2009/12/07/samurai-way-of-the-warrior-iphone-5/#comments Mon, 07 Dec 2009 10:08:00 +0000 That Rev Chap http://inverty.com/?p=3050 This was free on Saturday, which prompted me to pick it up again after a long hiatus. Thankfully, it’s just as good as I remember. Once you get into it and the moves start flowing it feels wonderful, with you instinctively sidestepping enemies and then countering with your own attacks.


I finished off levels five and six while lying in bed on Saturday morning. Challenging, but not too hard, exactly what you want from a game like this. And, of course, it’s as graphically gorgeous as it ever was. Great stuff.

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Samurai: Way of the Warrior (iPhone) http://inverty.com/2009/10/07/samurai-way-of-the-warrior-iphone-4/ http://inverty.com/2009/10/07/samurai-way-of-the-warrior-iphone-4/#comments Wed, 07 Oct 2009 12:20:00 +0000 That Rev Chap http://inverty.com/?p=2864 A lunchtime spent cutting off heads is never a lunchtime wasted.


I finished off level three and then breezed through level four without a single death. Either I’m getting better or the difficulty level is all over the place, even in this new version. I suspect I’m getting better, though.

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Samurai: Way of the Warrior (iPhone) http://inverty.com/2009/10/07/samurai-way-of-the-warrior-iphone-3/ http://inverty.com/2009/10/07/samurai-way-of-the-warrior-iphone-3/#comments Wed, 07 Oct 2009 08:27:00 +0000 That Rev Chap http://inverty.com/?p=2860 Hadn’t played this since getting a new iPhone, so I had to start over.

Got up to level three without much difficulty, though the rebalanced difficulty does seem to have made level two slightly harder and the big jump at level three doesn’t exist any more.

It’s still exceptionally beautiful and I do love cutting people in half and seeing heads roll. I just do.


I think I’m getting the combo timing down again, too. Seems to work best when you do the next gesture just as the animation for the previous gesture finishes, I think.

There’s a Lite version now, by the way, and the full thing’s on sale for 59p at the moment, so there’s no excuse for not having a go.

If you think you’ve found a bug on level one with a gate that won’t open, check out some paths to your left. Caught me out first time and almost caught me last night, too.

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Samurai: Way of the Warrior (iPhone) http://inverty.com/2009/09/02/samurai-way-of-the-warrior-iphone-2/ http://inverty.com/2009/09/02/samurai-way-of-the-warrior-iphone-2/#comments Wed, 02 Sep 2009 11:40:00 +0000 That Rev Chap http://inverty.com/?p=2731 Today’s choice for lunchtime game was Samurai: Way of the Warrior. I didn’t manage to progress in the story, so I decided to try and sharpen my skills in Dojo mode, where you’re in a small arena facing wave after wave of enemies. It’s a good place to be.


And, as it should, it keeps a record of your high score.


There’s few things as cathartic as slicing off some heads while you digest a bacon sandwich.

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Samurai: Way of the Warrior (iPhone) http://inverty.com/2009/09/02/samurai-way-of-the-warrior-iphone/ http://inverty.com/2009/09/02/samurai-way-of-the-warrior-iphone/#comments Wed, 02 Sep 2009 09:33:00 +0000 That Rev Chap http://inverty.com/?p=2730 There are two types of nice suprise on the App Store. The first is when a game you know you want suddenly appears on the store without fanfare, like Mr Driller. The second is when a developer you’ve never heard of, who hasn’t hyped their game, quietly releases an excellent game.

Saumrai: Way of the Warrior, is one of those.

It’s an incredibly stylish, lovingly polished hack and slash game, perfectly suited to the iPhone hardware.

You’ve got gorgeous comic book cut scenes told in slightly broken English.


You’ve got a top-down view of the world, where you tap to move around and swipe to perform slashes and combos, which slice enemies up into pieces in an incredibly satisfying manner. It starts off easy, letting you get used to the game, but soon ramps up the challenge. I didn’t die in levels one and two, but level three is proving to be a challenge, in a good way, with enemies that can do you a great deal of harm if you’re not careful.


It took me a couple of levels to get used to the timing of combos, but my skills developed in the time I needed them to. So far, it’s all been very well judged and has been a great surprise. The £1.79 price tag seems very fair, maybe even a bit of a bargain.

Very, very impressive, especially for a game which was apparently put together in the developers’ spare time.

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