InvertY.com » sandstorm http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Modern Combat: Sandstorm (iPhone) http://inverty.com/2009/12/07/modern-combat-sandstorm-iphone-3/ http://inverty.com/2009/12/07/modern-combat-sandstorm-iphone-3/#comments Mon, 07 Dec 2009 09:46:00 +0000 That Rev Chap http://inverty.com/?p=3049 Pff. Yes, pff. I’ve probably spent more time playing around with the control settings than playing this game. It only saves between levels, which sucks rancid monkey juices. I got it when I was having trouble with my previous, broken iPhone, so I’ve played the training level about a hundred and fifty thousand times, the level after that about eight times and never seen any more of the game than that. Still, I rather thought that the twin stick setup with the sensitivity on maximum was reasonably playable…

…but playing online has proven that to be very, very wrong. Oh, the game gets points for actually working online. I didn’t see any obvious lag and it was easy to jump into a game.


However, I couldn’t really play it. People kept killing me without me seeing them. When I did see someone, I got killed while I was struggling to put the sight over them. And if by some miracle I did get some shots off, they never seemed to die before turning around and killing me.

So, not unlike Modern Warfare on the 360, then. The main difference being I didn’t feel it was my skill letting me down, but my inability to control the game with any fluidity. A very frustrating experience, as you can see from the statistics below.


I guess it could have been hidden lag getting me killed, but it’s probably just that I was playing against kids who have somehow become one with the control system. Oh, if it had the control system from CoD: Zombies things may have been different. (A bit.)

I think I might delete this game, you know. I’m never going to actually play it, unless they patch in mid-level saving, and it uses up an awful lot of space.

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Modern Combat: Sandstorm (iPhone) http://inverty.com/2009/09/09/modern-combat-sandstorm-iphone-2/ http://inverty.com/2009/09/09/modern-combat-sandstorm-iphone-2/#comments Wed, 09 Sep 2009 12:23:00 +0000 That Rev Chap http://inverty.com/?p=2749 Whoa!

Wait, wait, wait!


I’ve been been back and upped the control sensitivity and it makes a huge difference. Night and day stuff. I’m dying less and having a lot more fun. Hooray!

Still hate the stupid way you look up automatically after a while, though. What is that about? Serious question.

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Modern Combat: Sandstorm (iPhone) http://inverty.com/2009/09/09/modern-combat-sandstorm-iphone/ http://inverty.com/2009/09/09/modern-combat-sandstorm-iphone/#comments Wed, 09 Sep 2009 11:47:00 +0000 That Rev Chap http://inverty.com/?p=2748 Yes, yes, it’s very impressive. It’s basically Call of Duty 4 on the iPhone, I know. The Internet, generally speaking, seems to love it.


I just don’t think I like it very much.

People are praising the controls, saying they finally make virtual pads work. Well, I’ve been fine with a lot of virtual pads for a while now and I find the controls in Sandstorm slow and clumsy. Not horrible, but I do wish I could move faster. (It may be just that I need to up the sensitivity, which I’ll definitely be trying.)

I’m playing it on Easy, but I’m dying all the time. I bought it and played it a bit when it was released, but that was when I was having a lot of iPhone troubles, so I didn’t write a blog post about it. I restarted it again today and didn’t find it any easier. I just can’t seem to find the enemies before I get shot dead. I understand the use of cover, but enemies seem to rush out at you when you move into an open area and there’s no time to get to cover before you die.

Yeah, I know, I’m probably just rubbish. I’m just finding it more frustrating than fun, like I’m moving in slow-motion while the game runs full speed around me.

And why does my character look up in the air if I stop aiming for a bit? Why doesn’t he just continue aiming where I told him to look? And if it has to reset your view, why doesn’t it reset you facing forwards, instead of skywards? It’s probably the most annoying thing in the whole game for me.

Still, I’m going to play it some more, see if it grows on me, as I’ve got it. Right now, though, I do rather wish I hadn’t bought it.

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