InvertY.com » str8ts http://inverty.com A Gaming Diary Mon, 11 Oct 2010 15:35:59 +0000 en hourly 1 http://wordpress.org/?v=3.0.1 Ten Best iPhone Games, January 2010 http://inverty.com/2010/01/05/ten-best-iphone-games-january-2010/ http://inverty.com/2010/01/05/ten-best-iphone-games-january-2010/#comments Tue, 05 Jan 2010 10:50:00 +0000 That Rev Chap http://inverty.com/?p=3107 I’m often asked for iPhone game recommendations, so I’ve decided to post my list of the ten best games available for the platform. The plan is to post a list every few weeks, so please click the “top ten lists” label below to make sure you’re looking at the latest version if you’ve come to this post through a search engine. This list is in alphabetical order and consists of my own personal choice of games, based purely on how much I enjoy them.

33rd Division


A line-drawing game in the tradition of Flight Control and Harbor Master, but with a stealthy twist. Your job is direct soldiers to safe spots on the map, but without them being seen by the enemies. You can’t just draw a path, but must adjust it as the enemies patrol and lie down to stay out of sight. It’s tough, rewarding and incredibly exciting, distilling the essence of stealth into a fast-paced arcade rush.

Angry Birds


An immediate classic, Angry Birds arrived on the iPhone with little fanfare, but captivated everyone who tried it. It wasn’t just that people were losing sleep trying to get through all the levels – it’s that they then lost more sleep trying to get the full three-star rating for each one. A simple game where you launch birds at fortifications, the consistent physics and excellent level design lifted this above similar games. The only real problem is that after many hours spent trying to fully complete the game, it still leaves you wanting more. Much, much more.

Canabalt


Superb conversion of the web-based Flash game, Canabalt is a pure rush, controlled simply by tapping the screen when you want to jump. It’s wonderfully presented, perfectly simple and hugely addictive, with the randomly-generated levels meaning you can never be sure quite what’s ahead.

Doom Classic


Arguably the best game ever made, Doom has never really translated well to handheld consoles due to control difficulties. The iPhone version, however, controls beautifully and makes this the third-best version of this classic game (after the PC and Xbox 360 versions). The level design, weapons and enemies are still as wonderful as ever. If you’ve ever loved Doom, this is the version to carry around in your pocket. If you’ve never played, now’s the time to start.

iDrop Dead: Flower Edition


A physics-based puzzler where your job is to inflict as much damage as possible to cute cartoon characters. Tear their limbs off, expose their skulls and blow them up. This is a game, though, not an animated joke and the level goals are well-judged and careful consideration and well-timed flicking is needed to get them all. Forget Ragdoll Blaster and Max Injury, iDrop Dead is the pinnacle of the ragdoll genre and the Flower Edition contains the most content and is well worth paying for over the free versions.

Minigore


There are a lot twin-stick shooters on the App Store, but Minigore is the best. It may not have the RPG-like aspects of Alive-4-ever or the maze-like levels of Against The Fire, but it surpasses all other examples of the genre in pure frantic shooting fun. It’s fast, furious, relentless and tuned to perfection.

Orbital


Fantastic game that tests your aim and your brain. The mechanics are hard to explain, but obvious when you play. It’s a brutally hard game, but never unfair. Like many great games, you may develop a love-hate relationship with it – but you’ll keep going back.

Ridge Racer Accelerated


At launch this was a rough gem, plagued by slowdown and frame rate problems. A patch was issued quickly, though, and on the 3GS at least, performance is now nearly perfect. It doesn’t have the content of the PSP version of the game, nor the polish, but the glorious tilt-based steering makes it worth owning alongside other versions. No other racer on the iPhone comes close to the sheer terror the game can generate as you struggle to control your car round the twisting hills of the classic Ridge Racer courses. The price you see on iTunes doesn’t include the whole game – you need to set aside another three quid or so for the downloadable content – but it’s worth it.

Soosiz


The sound-bite description is Mario Galaxy in 2D, but with its cute visuals and small, but increasingly challenging, levels Soosiz soon leaves its inspiration behind and proves itself to be its own master. It controls perfectly, features a surprising amount of variety and has a enough levels to keep you going for a long, long time. It’s a joyous, bouncy experience, reminiscent of the best 16-bit platformers while being completely modern.

Str8ts


Sometimes you need to kick back and feed your brain, not your reactions, and there are a number of grid-based number puzzles for such occasions. There’s Sudoku, obviously, and KenKen, but the best of them is Str8ts. It’s impossible to say why, but Str8ts is simply the most satisfying puzzle game there is. It’s always logical and if you’re stuck, it’s only ever because you’ve missed something. The ratio between baffled staring and eureka moments is just right and when things flow, it’s glorious.

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Ten Best iPhone Games, November 2009 http://inverty.com/2009/11/23/ten-best-iphone-games-november-2009/ http://inverty.com/2009/11/23/ten-best-iphone-games-november-2009/#comments Mon, 23 Nov 2009 16:13:00 +0000 That Rev Chap http://inverty.com/?p=3015 I’m often asked for iPhone game recommendations, so I’ve decided to post my list of the ten best games available for the platform. The plan is to post a list every few weeks, so please click the “top ten lists” label below to make sure you’re looking at the latest version if you’ve come to this post through a search engine. This list is in alphabetical order and consists of my own personal choice of games, based purely on how much I enjoy them.

33rd Division


A line-drawing game in the tradition of Flight Control and Harbor Master, but with a stealthy twist. Your job is direct soldiers to safe spots on the map, but without them being seen by the enemies. You can’t just draw a path, but must adjust it as the enemies patrol and lie down to stay out of sight. It’s tough, rewarding and incredibly exciting, distilling the essence of stealth into a fast-paced arcade rush.

Call of Duty: World At War: Zombies


A direct port of the Zombies game mode from World At War on the Xbox 360 and Playstation 3, CoD: Zombies really shouldn’t work. A game designed for high-definition hardware and a fully-featured controller – on the iPhone? Incredibly, it’s a total success. There are three different control schemes, all of which work well. The graphics are astounding, with the zombie animations especially noteworthy. And the wave-based survival gameplay simply never gets old. Even without considering the online cooperative multiplayer, this is one of the ten best games on the iPhone. At the time of writing only one map is available, as more are added this game will only get better.

Canabalt


Superb conversion of the web-based Flash game, Canabalt is a pure rush, controlled simply by tapping the screen when you want to jump. It’s wonderfully presented, perfectly simple and hugely addictive, with the randomly-generated levels meaning you can never be sure quite what’s ahead.

Civilization Revolution


Civilization Revolution was a great game on the Xbox 360. The core of the game was the same in the DS conversion, but an awkward interface made it difficult to enjoy. The iPhone version of the game, though, is a triumph. It may not be as pretty as the 360 version or have the AI tweaks that top players want, but it’s much easier to control than the DS version. It’s more of a game than the the more simulation based PC Civilization games, but that doesn’t stop it being a great way to build an empire.

Doom Classic


It may seem to be overkill to have two first-person shooters in this list when no tower defence or racing games have made the cut, but it’s not my fault that both CoD: Zombies and Doom Classic are deserving of a place in this list. Arguably the best game ever made, Doom has never really translated well to handheld consoles due to control difficulties. The iPhone version, however, controls beautifully and makes this the third-best version of this classic game (after the PC and Xbox 360 versions). The level design, weapons and enemies are still as wonderful as ever. If you’ve ever loved Doom, this is the version to carry around in your pocket. If you’ve never played, now’s the time to start.

iDrop Dead: Flower Edition


A physics-based puzzler where your job is to inflict as much damage as possible to cute cartoon characters. Tear their limbs off, expose their skulls and blow them up. This is a game, though, not an animated joke and the level goals are well-judged and careful consideration and well-timed flicking is needed to get them all. Forget Ragdoll Blaster and Max Injury, iDrop Dead is the pinnacle of the ragdoll genre and the Flower Edition contains the most content and is well worth paying for over the free versions.

Minigore


There are a lot twin-stick shooters on the App Store, but Minigore is the best. It may not have the RPG-like aspects of Alive-4-ever or the maze-like levels of Against The Fire, but it surpasses all other examples of the genre in pure frantic shooting fun. It’s fast, furious, relentless and tuned to perfection.

Orbital


Fantastic game that tests your aim and your brain. The mechanics are hard to explain, but obvious when you play. It’s a brutally hard game, but never unfair. Like many great games, you may develop a love-hate relationship with it – but you’ll keep going back.

Soosiz


The sound-bite description is Mario Galaxy in 2D, but with its cute visuals and small, but increasingly challenging, levels Soosiz soon leaves its inspiration behind and proves itself to be its own master. It controls perfectly, features a surprising amount of variety and has a enough levels to keep you going for a long, long time. It’s a joyous, bouncy experience, reminiscent of the best 16-bit platformers while being completely modern.

Str8ts


Sometimes you need to kick back and feed your brain, not your reactions, and there are a number of grid-based number puzzles for such occasions. There’s Sudoku, obviously, and KenKen, but the best of them is Str8ts. It’s impossible to say why, but Str8ts is simply the most satisfying puzzle game there is. It’s always logical and if you’re stuck, it’s only ever because you’ve missed something. The ratio between baffled staring and eureka moments is just right and when things flow, it’s glorious.

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Str8ts (iPhone) http://inverty.com/2009/09/21/str8ts-iphone-12/ http://inverty.com/2009/09/21/str8ts-iphone-12/#comments Mon, 21 Sep 2009 08:54:00 +0000 That Rev Chap http://inverty.com/?p=2786 My save file is long dead, but I’d nearly finished the first set of Jack (i.e. Easy) puzzles, so decided to step up to Queen difficulty.

I’ve not been overwhelmed, but it is taking me rather a long time to complete each puzzle. The last one I finished took me almost half an hour. Whether that’s simply due to the difficulty level of the puzzle or because I’m out of practice, I’m not sure.


I do know that it’s good to be playing again, though. Str8ts is excellent.

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Str8ts (iPhone) http://inverty.com/2009/09/07/str8ts-iphone-11/ http://inverty.com/2009/09/07/str8ts-iphone-11/#comments Mon, 07 Sep 2009 11:31:00 +0000 That Rev Chap http://inverty.com/?p=2739 The cat woke me up early on Sunday morning, then we had a bit of a poo-related incident that it’s probably best not to go into detail about. Suffice to say, after wrestling a yowling cat and then getting out the carpet cleaner I was fully awake.


So I lay in bed for a while and played Str8ts. Turns out Sunday morning is a good time to play, because I was completing puzzles in no time.

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Str8ts (iPhone) http://inverty.com/2009/08/24/str8ts-iphone-10/ http://inverty.com/2009/08/24/str8ts-iphone-10/#comments Mon, 24 Aug 2009 08:14:00 +0000 That Rev Chap http://inverty.com/?p=2689 Sometimes I can start up a puzzle and finish in ten minutes. Sometimes I get stuck for twenty minutes, have to leave the puzzle half-finished, then can come back a few minutes later and polish the whole thing off in two seconds.


The trouble is, I can’t predict whether or not my brain’s working before I start playing.

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Str8ts (iPhone) http://inverty.com/2009/08/20/str8ts-iphone-9/ http://inverty.com/2009/08/20/str8ts-iphone-9/#comments Thu, 20 Aug 2009 08:34:00 +0000 That Rev Chap http://inverty.com/?p=2677 And talking of games I don’t have much to write about…

At least now I can say, “Look, after not being able to do a puzzle due to brain issues, now I’m back at full strength.”

And prove it with a screen shot.


I did a couple of levels yesterday, both in less than ten minutes.

I suppose I could once again mention that this is by far my favourite puzzle game on the iPhone, just in case anyone sees this post before any of my others.

I’d be less worried about all this, if it wasn’t taking Blogger ages to upload and generate code for screen shots at the moment. Last week, it was uploading, but didn’t realise it, so never generated the code. Now, if I leave it long enough, it generates the code for me. It might be quicker to cut and paste from earlier entries and go to my site to look for the filenames of the images Blogger’s generated, but that’s such a hassle.

Oh, right, here we go. Now just to move it from the top of the post to where I want it… and we’re done!

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Str8ts (iPhone) http://inverty.com/2009/08/19/str8ts-iphone-8/ http://inverty.com/2009/08/19/str8ts-iphone-8/#comments Wed, 19 Aug 2009 07:43:00 +0000 That Rev Chap http://inverty.com/?p=2672 Wasn’t really in the mood for games last night. Not sure why, I was just finding it difficult to concentrate and nothing really appealed.

I did, though, try a Str8ts puzzle. Instead of the ten minutes I was bragging about yesterday, this one took me half an hour, over three different play sessions.


I just kept missing obvious moves and kicking myself when I saw them. It was very odd and unsatisfying.

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Str8ts (iPhone) http://inverty.com/2009/08/18/str8ts-iphone-7/ http://inverty.com/2009/08/18/str8ts-iphone-7/#comments Tue, 18 Aug 2009 08:04:00 +0000 That Rev Chap http://inverty.com/?p=2666 Yes, I’m definitely getting a lot better at this. When I started, I’d take about half an hour (or more!) to do a puzzle, then get it wrong and have to use the Check feature to see which of my numbers were incorrect.


Now, though, I can often get through a puzzle in ten minutes or so without any backtracking or mistakes. I’m going to continue doing the easy puzzles until I’ve finished them, but I’m hoping I’m good enough for the next level up when I get to that point.

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Str8ts (iPhone) http://inverty.com/2009/08/17/str8ts-iphone-6/ http://inverty.com/2009/08/17/str8ts-iphone-6/#comments Mon, 17 Aug 2009 08:59:00 +0000 That Rev Chap http://inverty.com/?p=2660 Nothing further to report.


This is still an excellent puzzle game and I still seem to be improving.

That’s pretty much all there is to say, I’m afraid.

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Str8ts (iPhone) http://inverty.com/2009/08/11/str8ts-iphone-5/ http://inverty.com/2009/08/11/str8ts-iphone-5/#comments Tue, 11 Aug 2009 09:35:00 +0000 That Rev Chap http://inverty.com/?p=2636 Didn’t play this as much as I’d expected to over the weekend, but I did a few more puzzles.


I’m definitely getting a lot better at solving the puzzles and sometimes I even manage to complete them without mucking them up and having to use the Check function to see where I went wrong.

I still don’t know what it is about this puzzle that has grabbed me when other puzzles haven’t, but it’s grabbed me like no other numbers-in-a-grid puzzle ever has, including Sudoku.

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