A Gaming Diary
Posts tagged angry birds
Angry Birds (iPhone)
Oct 4th
Angry Birds didn’t take up as much of my weekend gaming time as I’d expected; the remaining levels fell easily on Friday evening. That’s three stars in all of them now.
I’ve been looking into getting the score-based achievements, but I’m really not sure where to pick up the extra points I need. I have a feeling I’d need to gather a few hundred here, a thousand or so there, and just keeping chipping away. I may be mad enough to three-star everything, but that extra step feels like it might be going a bit too far.
Angry Birds (iPhone)
Oct 1st
Oh, hello. If you’re reading this blog because, shite as it obviously is, it at least talks about iPhone games, then you’ll probably want to wander over to Podgamer, which is a proper site written by real games journalists who actually explain about games and and can write properly without resorting to endless sentences that just go on and on without pause and, most of all, don’t just slap down a screen shot and say, “I played this game, you shoot stuff, it’s all right I suppose.”
Anyway, the bulk of play time last night was taken up with Angry Birds, as you might expect. It’s just more of the same old stuff, but that’s definitely good enough for me. I love Angry Birds. It’s like Peggle in that you need to use your brain to make a shot, but then have to rely on luck after that. This is a problem for some people, but not for me. I consider my options and my current strategy, I line up my bird, I let go, I hold my breath… and sometimes I growl and sometimes I cheer. It’s a good job the Restart Level button is so easily accessible. It’s a brilliantly-designed piece of software that acknowledges its possible frustrations and does its best to neutralise them.
However, last night I encountered a bug, the first that I can remember. Take a gander at the screenshot below.
Just looks like the end of a level, right? Well, no, because it didn’t. The big bird there just wobbled about in a hard hat and never disappeared. I waited for at least ten minutes and eventually had to restart the level. It was especially annoying as I’d just got a new high score, but karma kicked in and within two minutes I’d soared past that score and got 120,000.
I’ve got three stars on over half the new levels now, but the remainder are proving tricky. I’ll get there, though. There are Game Center achievements at stake now, after all. Oh, and talking of Game Center, the little graph next to each set of levels showing how well you’re doing against the rest of the world? Genius, absolute genius.
Oh! Oh! One more thing. I played the game with sound last night, for possibly the first time. Those bird noises are deeply annoying, aren’t they? Also, the crashing noises don’t sound like my head thinks they should. I think I’ll stick with blessed silence from now on.
Angry Birds (iPhone)
Sep 30th
Angry Birds has had another big update. How better to mark my 1,000th iPhone post?
There’s retina display graphics (which aren’t any good to me), Game Center support and, mostly importantly, another set of fifteen new levels.
So far they seem to be following all the rest of the levels in this episode by relying heavily on the big red birds, but that’s understandable.
Here’s to another 1,000 iPhone-related posts in this blog – and maybe I’ll still be playing Angry Birds then.
Angry Birds (iPhone)
Sep 3rd
Finished off all the new levels on three stars last night. The last to fall to my might and cunning were the eighth and tenth levels, but none of them really took very long. Bit disappointed with the reliance on the big fat birds – just because birds are new, doesn’t mean the old ones aren’t worth throwing in there now and again.
Angry Birds (iPhone)
Aug 31st
New levels! Hooray! Finished them all easily enough, but I’m thinking getting three-stars on them all might prove very, very tricky.
Angry Birds (iPhone)
Jul 21st
Right, I’ve finished the fucker. Every single level is now completed with all three stars. Level 8-10 was by far the hardest, taking me over two and a half hours to complete yesterday – and that’s after trying it a great many times beforehand. Shows the quality of the game, though, that over two hours on one level was still fun.
And, no, I’ve not got all the achievements or all the golden eggs. I may have something of an obsession, but even I’ve got my limits. (And getting the golden eggs without a FAQ would be impossible for me, I think.)
Until the next set let of levels come out, then, I’m done with the game.
Angry Birds (iPhone)
Jul 20th
Fantastic day yesterday – I now only have two levels left to get three stars on. Not sure what happened, but I managed clear loads of stages that had been giving me trouble. Other than that, not much gaming as I watched a double bill of In The Electric Mist and Night At The Museum 2. And I don’t care what anyone else says, I enjoyed both them rather a lot.
Angry Birds (iPhone)
Jul 19th
New levels! Hooray!
Much easier than the last set. I’ve only got one left to get three stars on, but I’ve got three stars on about half of the last lot.
It’s pretty amazing that they’ve kept giving us all these extras for free, when there’s enough here to make a couple of sequels.
Angry Birds (iPhone)
Jun 28th
Well, I’ve got all the latest levels up to two stars now, but getting the full three stars is proving tricky. I’ve got a few, but not as many as I’d expect after the amount of time I’ve put in.
This, I feel, is a good thing.
Angry Birds (iPhone)
Jun 22nd
Ha ha! More levels! Hooray!
Took me forty minutes or so to complete them all, but it’s going to take a lot longer to get all three stars for all the levels.