Archive for April, 2006

Nemesis The Warlock

To answer my question, yes, there is a second screen. And a third. And, I assume, a fourth, but I’ve not seen it.

You seem to have to kill enough enemies to take the counter on the left of the screen down to zero and then quickly run off the top right of the screen.

I’m starting to get into it, somehow. Controls could do with being more responsive, mind.

Spectrum Emulation

Been trying out some Spectrum games I remember fondly. You can play them online, you know.

Turbo Esprit – It’s basically GTA 3 fifteen years too early. You can’t get out of your car, but you can roam the whole city freely and kill pedestrians. I can’t believe how much I played this game when I was a kid. I can still kind of see what I saw in it, but only just.

Batman – Fantasic, even now. Or it would be if the save points were good for more than one use. Restarting gets tedious. But I was so pleased when I worked out how to get the boots so I could jump. I rock.

Nemesis The Warlock – Definitely not as good as I remember. At all. I think I just thought the bodies piling up were really cool when I fourteen. Is there even a second screen?

Xbox 360

Downloaded the Amped 3 demo. People have been sniffy about a launch game getting a demo, but I think it’s an excellent idea. I’ve been wanting to try the game out. Seems all right, as it happens. A nice big mountain and some nice relaxing play. The “throw yourself off a sledge to cause as much damage as possible” is fun, too. Random, could be better, but fun. Actually, that seems to apply to the game as a whole, though the main game doesn’t seem as random as the sledge mini game. Generous demo, too. Even lets you add stuff to the slopes. I added some sofas and buses and failed to grind on any of them.

Played that for a good long while, over half an hour, then raced through the Tomb Raider: Legend demo again. It’s good fun and though I noticed the framerate issues this time I can’t say they bothered me.