Posts tagged minigore
Just started it up to see the new enemy.
That done, I stopped playing. It really didn’t grab me at all. Is my love affair with Minigore over? Stayed tuned!
Updated 3.7 wiped save data for those unlucky enough to load the game after installing it, but another update came out at the weekend that threw goodies at us as way of compensation.
Now, then, I’ve got every single character unlocked and huge bank of kills for any new characters that get released. I’d rather have worked to get them on my own, but better that than having to unlock everyone again.
Didn’t actually play the game much after loading it to test the fix, but had a bit of sun with Sensei Evan and his dual grenade launchers.
I’m often asked for iPhone game recommendations, so I’ve decided to post my list of the ten best games available for the platform. The plan is to post a list every few weeks, so please click the “top ten lists” label below to make sure you’re looking at the latest version if you’ve come to this post through a search engine. This list is in alphabetical order and consists of my own personal choice of games, based purely on how much I enjoy them.
A line-drawing game in the tradition of Flight Control and Harbor Master, but with a stealthy twist. Your job is direct soldiers to safe spots on the map, but without them being seen by the enemies. You can’t just draw a path, but must adjust it as the enemies patrol and lie down to stay out of sight. It’s tough, rewarding and incredibly exciting, distilling the essence of stealth into a fast-paced arcade rush.
An immediate classic, Angry Birds arrived on the iPhone with little fanfare, but captivated everyone who tried it. It wasn’t just that people were losing sleep trying to get through all the levels – it’s that they then lost more sleep trying to get the full three-star rating for each one. A simple game where you launch birds at fortifications, the consistent physics and excellent level design lifted this above similar games. The only real problem is that after many hours spent trying to fully complete the game, it still leaves you wanting more. Much, much more.
Superb conversion of the web-based Flash game, Canabalt is a pure rush, controlled simply by tapping the screen when you want to jump. It’s wonderfully presented, perfectly simple and hugely addictive, with the randomly-generated levels meaning you can never be sure quite what’s ahead.
Arguably the best game ever made, Doom has never really translated well to handheld consoles due to control difficulties. The iPhone version, however, controls beautifully and makes this the third-best version of this classic game (after the PC and Xbox 360 versions). The level design, weapons and enemies are still as wonderful as ever. If you’ve ever loved Doom, this is the version to carry around in your pocket. If you’ve never played, now’s the time to start.
iDrop Dead: Flower Edition
A physics-based puzzler where your job is to inflict as much damage as possible to cute cartoon characters. Tear their limbs off, expose their skulls and blow them up. This is a game, though, not an animated joke and the level goals are well-judged and careful consideration and well-timed flicking is needed to get them all. Forget Ragdoll Blaster and Max Injury, iDrop Dead is the pinnacle of the ragdoll genre and the Flower Edition contains the most content and is well worth paying for over the free versions.
There are a lot twin-stick shooters on the App Store, but Minigore is the best. It may not have the RPG-like aspects of Alive-4-ever or the maze-like levels of Against The Fire, but it surpasses all other examples of the genre in pure frantic shooting fun. It’s fast, furious, relentless and tuned to perfection.
Fantastic game that tests your aim and your brain. The mechanics are hard to explain, but obvious when you play. It’s a brutally hard game, but never unfair. Like many great games, you may develop a love-hate relationship with it – but you’ll keep going back.
Ridge Racer Accelerated
At launch this was a rough gem, plagued by slowdown and frame rate problems. A patch was issued quickly, though, and on the 3GS at least, performance is now nearly perfect. It doesn’t have the content of the PSP version of the game, nor the polish, but the glorious tilt-based steering makes it worth owning alongside other versions. No other racer on the iPhone comes close to the sheer terror the game can generate as you struggle to control your car round the twisting hills of the classic Ridge Racer courses. The price you see on iTunes doesn’t include the whole game – you need to set aside another three quid or so for the downloadable content – but it’s worth it.
The sound-bite description is Mario Galaxy in 2D, but with its cute visuals and small, but increasingly challenging, levels Soosiz soon leaves its inspiration behind and proves itself to be its own master. It controls perfectly, features a surprising amount of variety and has a enough levels to keep you going for a long, long time. It’s a joyous, bouncy experience, reminiscent of the best 16-bit platformers while being completely modern.
Sometimes you need to kick back and feed your brain, not your reactions, and there are a number of grid-based number puzzles for such occasions. There’s Sudoku, obviously, and KenKen, but the best of them is Str8ts. It’s impossible to say why, but Str8ts is simply the most satisfying puzzle game there is. It’s always logical and if you’re stuck, it’s only ever because you’ve missed something. The ratio between baffled staring and eureka moments is just right and when things flow, it’s glorious.
Normal blogging will be resumed shortly, but to mark the new year, here are the best ten games of 2009… that I played. (So no Modern Warfare 2 or Uncharted 2, for example.) It was hard to whittle it down to a top ten, but I think I got there. Unfortunately, it means that 33rd Division, Scribblenauts, Angry Birds, Ridge Racer Accelerated, Doom Classic, Borderlands and even the mighty Demon’s Souls, Minigore and Orbital got left out.
Assassin’s Creed 2 (360)
I loved the first Assassin’s Creed game, but the sequel is on a completely different level. It’s tuned to perfection, with the developers having learnt the lessons of the first game and it’s absolutely packed with things to do. You can’t move more than three feet in town without encountering a side mission, treasure chest, shop, random chase, glyph or feather. Everything’s interesting, everything’s fun, there’s a decent script that’s not afraid to be funny now and again (“It’s me, Mario!”) and it’s absolutely beautiful. Best of all, I’m nowhere near done with it, so it’ll last me well into 2010.
Batman: Arkham Asylum (PS3)
If I had to choose one single Game of the Year, there’s no doubt that it would be Batman: Arkham Asylum. Influenced by the best comics and cartoons, it’s the first game that really, truly lets you be Batman. Batman’s not going to get hurt in a fight with a thug, but make him fight six at a time and he needs to be careful. And if those thugs have got guns, well, he’ll have to take them out without being seen. All the gameplay elements mesh together perfectly – with the exception of a few of the boss fights – and I’ll remember the setting and Mark Hamill’s Joker for a long, long time to come, even if I’ve already forgotten some of the details of the actual story. Brilliant.
If I were doing hardware awards, the iPhone would be running away with them. My scepticism of the device as a games machine disappeared within days of getting one. I even like virtual sticks and buttons now. But the first iPhone game to make this alphabetical list doesn’t need any of those. Instead, you just tap on the screen everytime you want to jump. It’s simple, yes, but only dimwits would see that as a bad thing. You run, you jump and you inevitably die. And then you come back for another go. The randomly-generated levels keep things tense and it looks and sounds incredible.
Breathtaking. Flower sees you become a god or spirit and takes you on a incredible journey. It’s something of a miracle that the big brick of technology that is the Playstation 3 can make you feel such a part of nature. To describe the story would be an injustice – and I expect everyone has their own interpretation. The gentle glides, the swoops, the windmills and pylons and cities and grass and flowers… it’ll all stay with me a long, long time.
The game I’ve always wanted in my head now exists in real life. It’s a huge, sprawling mess of America, where driving for hours with no goal in mind is a simple joy. It’s a game you remember. Riding bikes down impossibly huge cliffs, picking your way round the shallows of a lake at night, watching the sun break over a burned forest… like most of the games in this list, this is an exceptional game not just for the pure rush of the gaming moment, but in the way the sights, sounds and feelings remain long after you’ve stopped playing. And, you know, it didn’t hurt that many of the races were brilliantly-designed, requiring knowledge of the environment and vehicles to succeed. A towering single-player achievement, it’s just a shame that the online didn’t quite live up to expectations.
Gran Turismo (PSP)
I only got this a few days before the end of the year, but after many hours of playing on the sofa and in bed, I knew it had to make this list. The driving model is exciting (though you’d be forgiven for thinking otherwise before playing with the settings) and there are a huge number of cars and tracks. What really makes it for me, though, is the structure. Instead of a career mode you’re just given some basic modes and can choose any of the tracks to race on. By racing you earn more money to buy new cars. There’s nothing forced on you, you can just buy the cars you think look interesting and take them round your favourite tracks. What to see how a 1954 2CV handles Laguna Seca? Well, off you go – and you’ll even get some money for it. Absolutely exceptional.
Killzone 2 (PS3)
You like shooting people in the face? Of course you do! Killzone 2 understands this. It gives you great guns and great enemies and makes amazing set pieces out of them. It takes a while to get into, but once you’ve wormed your way inside, you won’t want to get out. Perfectly paced and just as long as it needs to be, Killzone 2 is an absolute triumph of the simple joy of putting bullets into bad guys.
Noby Noby Boy (PS3)
Initially, it seems like it’ll probably be fun for ten minutes, but no more. There aren’t any real goals (beyond hunting for trophies, if you feel like it) there’s just a random level and the stretching, twisting, ever-hungry Boy. You move around, eat things, knock things over and just play for the simple joy of play. And it doesn’t seem to get old. You always expect it to, but every time you go back, it still grabs you and a quick five minutes turns into an hour and a half without you noticing – or caring. Criminally overlooked and incredibly cheap, Noby Noby Boy deserved much, much better.
Prinny: Can I Really Be The Hero? (PSP)
Hard as nails – you might well lose all your 1,000 lives before completing the game – but never malicious, Prinny is an odd game. It’s an old school platformer spin-off from a series of strategy games and shouldn’t really work. If you believe the reviewers who skated the surface without finding their way inside, it was a failure. But those reviewers are wrong. It’s a huge game, packed with humour and secrets and, crucially, death is always your own fault. Quite frankly, if you like running, jumping and pounding things with your bottom, there wasn’t a better game released this year.
Words With Friends (iPhone)
The online multiplayer hit of the year, I’ve played this every day for months now. Heavily based on Scrabble, Words With Friends doesn’t bother with any fluff, but just lets you play the game against other people with a minimum of fuss. Portable game of the year, without a shadow of a doubt.
I did it! I did it!
And here he is getting horribly killed.
I’ve got over 75,000 kills now, so the end is in sight. Not that I particularly want it to end, I’m still thoroughly enjoying myself.
I wish they could sort out the hackers, though, so I could tell which scores are real and how I actually stack up. There are some stupid scores on the leaderboard, which are obviously fake, but how many of the scores near the top of the list are real and how many are people cheating in a less obvious way?
It’s amazing how fun a game of running backwards while firing a machine gun can be, because that’s basically what Minigore is. I loop round the level, firing in a shallow arc behind me, occasionally picking off enemies coming in from an awkward direction and picking up power ups when I can, which is normally a good long time after they drop.
I also love the new rhythm of the game that’s been introduced with the latest update. The wormwolfs that come out at night aren’t especially hard to kill – though they can surprise you if you’re not careful – so there’s now a definite sense that you’re hanging on until night falls. Once that happens you can run around and pick up power ups and, ideally, position yourself next to a flaming clover so you can turn into a beast when dawn breaks again.
Playing on Insane, I know that if I manage to last until the second night, I’ve got a good chance at getting in my own little high score list and that if I managed to make it to the third night, I’ll probably top my own leaderboard. My best score is 9,550 and I’m really hoping to get to 10,000 sometime soon.
I’ve added quite a few more kills to my total this lunchtime:
Didn’t quite get up to 50,000 kills over the weekend, but I’m getting there. I think I should make my 100,000 target before Christmas.
So, I’ve bought what is, to my best recollection, my first bit of paid-for DLC in an iPhone game. I decided that in my quest for John Gore’s Santa hat, I should play as Santa himself. He cost 59p – the same as the game itself, amusingly – but I see that as partly a charge for the new character and partly just a way of thanking the developers for such an excellent game.
You don’t get any special abilities or anything, but he looks different, he sounds different and the level is lightly brushed with snow when you play as him. Also, his beast transformation is about the best thing ever. Don’t make Santa angry, you wouldn’t like him when he’s angry.