The hard time limit really doesn’t help Blow, for example. It seems like it might well be a very nice, relaxing, slow-paced puzzle game. You place fans to blow bubbles around a level until you’ve hit all the flowers and unlocked the exit, but the tutorial uses up all the time of the trial, near enough. When I finally got given a level to do myself, I was looking forward to trying it, but then the trial period ended. I could start it up again, yes, but the “No saving in trial” messages that kept popping up make me think that I’d have to do the tutorial all over again.

I’ll have another go and see, though, I think.