A sequel of sorts to Crystal Defenders, this puts a new spin on the defense genre.


The playing field is a grid, with monsters coming in from the left and, at least in the Lite version, moving one square to the right each turn. If any get to the last square on the right, you lose the level. To stop them you’ve got some fighters and mages and such. Every turn you can move each fighter to any square on the right-hand side of the grid. Soldiers only attack the square in front of them, mages attack from range, archers shoot diagonally, etc. You can’t, however, spend too long pondering your moves, as you only get a short amount of time every turn to move everyone before the next turn kicks in.

It’s fun, it’s fresh, it looks good, it uses Final Fantasy characters… it’s got an awful lot going for it. It’s just that in the current climate, £2.99 is a lot of money for an iPhone game. Yes, I know, £2.99 for a game is cheap, but when smaller, more desperate developers are falling over themselves to make their games as cheap as possible, £2.99 starts to look expensive. It’s a ridiculous situation, yes, but that’s the way things are right now.