Did get to play much last night, because I was off in Chelmsford going to see my brand new, er, second cousin twice removed. Very cute baby; she fell asleep on me. Here’s a picture of her being grumpy with my wife.


Anyway, I did play some Civ Rev at lunchtime yesterday, then in bed last night before falling asleep. I’m the Mongols again. I love that barbarian villages join you as cities. It’s a great power. I never seem to have enough money to build roads until late in the game, but never mind.

The game started with an early war with the Greeks, but they asked for peace when I took their capital, Athens. Now they’re a happy little (single) city state nestled in the folds of my expanding empire. Then the Russians and Spanish both got annoyed with me and I went to war with, well, maybe both of them, though I’ve only fought the Spanish so far. I think I might be at war with Russia, too, but I get Catherine and Isabella mixed up when I click quickly through demands. The fight with Spain, though, has been going on for centuries. I’ve taken a few of their cities, but the Spanish are holding on well in the east. I don’t have money to build roads and my eastern cities aren’t very productive, so sending units to the front lines takes ages.

However, deep in the heart of my empire, scientific research is flourishing, so I may go for the technological victory again.

Also, here’s a tip that some players don’t seem to have worked out. I’m not very good at explaining things, but I’ll give it a go.


To move units a long way, you can click across the map. See the image there? There’s a confirmation asking whether that’s the destination you want to move to. If you want to move somewhere, say, to the south of that point, don’t click the tick or cross, just click on the map to the south. The destination marker will move to that point and the map will scroll so that it’s in the centre of the screen, so you can then click even further south. By “hopping” across the map like this, you can give units orders to move a long way and then leave them to it over multiple turns.

Did that make sense?