An update to this game came out at the weekend. It added forty challenges – e.g. get a high score on a level, do a level in a certain time, etc. – and a brand new map.

Golly.

I’m not sure why iPhone games get all these bonus updates after release, but I’m not complaining. Anyone who thought that this game was low on content when it was released – a claim I refute – has less cause for complaint now.

It’s also, as I type, still £1.79 instead of the normal price of £5.99. Given that it’s easily worth six quid, if you don’t buy it when it’s on sale… well, you’re being a bit silly.

I finished off the story at the weekend, then tried the extra content. The challenges seem to be aptly named, as I failed the first one, despite only mucking up in one spot. Also, though it’s really nice having these challenges, would it not have been possible to strip the story sequences out of the levels? It’s very odd for a challenge to be interrupted by out-of-context dialogue.

I also tried out the new map.


It’s excellent. Enemies always appear in the same places but, unlike the main game maps, it’s random which enemy types appear in which spots. So on one go you can have imps flinging fireballs at you and on another zombies might be firing assault rifles. It makes a bit difference and it’s pretty great.

It’s also very hard – I’ve hardly managed to get anywhere, even on the easiest difficulty setting.

So, yes, all in all, though the challenges don’t appear to be perfect, one of the best games on the App Store just got better.