Played quite a lot of Zombie Dash last night, to see if it would get any harder. And, to be fair, I nearly died a couple of times when I got hit by bats and zombies at the same time, but I managed to survive. I went from the 38th day to the 51st and it was only those two occasions that presented anything like a problem. The only reason I finished playing on Day 51 was because I’d set myself the goal of clearing Day 50, I didn’t die or anything.


Honestly, I’m not really sure what the best way to make the game more interesting is. Obviously, it needs to be harder for me to really enjoy it. (I’m not claiming that everyone would want it to be harder, but I think I need the constant fear of death to make it come alive.) I think I’d limit the amount of antidote you can carry to fifty, make the traps deadlier, keep the bats as they are and, well, I’m just not sure what to do about the zombies. Right now they’re a bit of a nuisance, but that’s all. I think I might make them much deadlier and force the player to lure zombies into traps to proceed. Right now you can lead the zombies onto spikes, but they’re often too far away and it’s much, much easier just to run into the zombie and fight them off than make them follow you to a play where you can escape from them.

It’s tricky, but it’d be worth doing because there’s a great game in here, but it’s just lacking a bit of spark and pop and fizz.