Only one blog entry today, because one game has dominated my gaming time over the last twenty-four hours. (Not that there was an awful lot of gaming, what with spending most of yesterday evening watching Johnny Cash’s America, Glee, The Cleveland Show, Have I Got News For You, etc.)

The game in question was EA’s Skate It, a portable spin-off from their popular Skate series. Originally a DS game, way back in 2008, they’ve iPhoned this version up and stuck on the App Store for a fraction of the price of a DS game.

As you might expect, given that I’ve not played anything else, it’s rather good. A long way from perfect – the graphics show their DS origins and are really rather ugly – but skating around feels good. The trick system seems a little random, but that’s probably down to me being a bit rubbish and the game being quite generous with how it interprets your input. Pretty much any random swiping will mean something happens.

Skate It

Tilt to steer, draw lines to do tricks.

There seems to be an absolute ton of content – lots of levels, the ability to create your own skatepark, lots of customisation for your ugly, ugly skater – and I’ve spent most of my time just skating around trying to find lines, rather than doing the actual challenges.

If you can put up with the rough edges, I think there may be something of a gem hidden away here. As always, though, this is a blog post based on playing around with the game for a bit, not a review or definitive verdict. Any opinion I offer in any post on this blog is subject to change.