360

Just Cause 2 Demo (360)

I’m still playing this when I’ve got an odd half hour spare.

It’s still absolutely wonderful.

Every time I think I might be getting a little tired of it, I fire it up again and find myself running and flying around with a huge grin on my face.

Last night I had an excellent time in helicopters and now I’ve worked out how to use my parachute and grapple to fly across flat ground I’ve been enjoying just floating along.

If you haven’t yet, get a helicopter with rockets and blow stuff up. Oh, and grab a mounted gun and walk around with it. Huge amounts of carnage await you.

Utterly, absolutely fantastic. Shame the full game comes out when I’m in the US for three weeks. I’m tempted to buy the PS3 version while I’m over there, just so I can play it on my brother-in-laws PS3 while I’m on holiday.

That would be silly, though. Much better plan to order a copy to be waiting for me when I get home, to help with the post-holiday blues.

Just Cause 2 Demo (360)

A huge funsplosion of a demo, it lasts a little over half an hour and I managed to find time to play it four times last night. It’s that good.

It gives a you a huge sandbox to play around in – though it’s a tiny area of the full game’s map – and all sorts of fun tools with which to cause as much destruction as possible. Everything seems designed to give you tools for entertainment, from the guns to the vehicles to the parachutes to the amazing grappling hook, which is to Just Cause as jumping is to Crackdown.

It’s that good.

This has gone from nowhere to “must buy” status and is the best example of what a demo should be in years.

Sonic & SEGA All-Stars Racing Demo (360)

Another two or three races last night. I do love this game. I can see where the complaints come from, but they’re either about technical issues that we’ve been assured have been fixed for the full game or they’re about things that are features of the whole genre. It would be very interesting to see if there’s a mode without weapons, where it’s all about the racing, but I’m happy with the knockabout, infuriating fun of the power-up-fueled battling.

And, whatever else, it’s still the sunniest game I’ve played in ages.

Bayonetta (360)

It’s been too long. I’ve not played Bayonetta in a couple of weeks or so, but an hour spent with it last night reminded me of just how good it is.

I went through chapter six from beginning to end. I found huge monsters, protected an annoying child and didn’t have to sit through too many cut scenes. The flow of the combat is just right and even rubbish old me is able to build combos and feel like I’m actually fighting, not just mashing buttons.

I also can’t help be charmed by its silliness. I know some people have commented that they’re embarrassed to play it, because of the sexy cheese filling, but I have no such qualms.

Bayonetta

Sexy Cheese Filling

It’s absurdly wonderful and a very, very special game indeed. I’m actually very glad that I can’t afford many console games these days, because there’s less chance of a game being left unplayed and I do want to give Bayonetta the time it deserves. I’ve only put in six hours so far and it’s not nearly enough.

(And, yes, I got another Stone medal at the end of the chapter – I’d managed to miss out one of the verses. Oh, and I died about a million times. Well, six or seven. Something like that.)

Sonic & SEGA All-Stars Racing Demo (360)

It’s basically Sonic Kart, but with loads of Sega characters, from the iconic to the obscure, and a lovely drifting mechanic.

The framerate is horrible. Not ModNation horrible, but very bad indeed. They’ve said it’s early code and fixed in the final release, though, and I trust them.

I also think they probably should have had it set on the easier difficulty by default, because I didn’t come better than fourth in the five races I played.

Apart from those two points, though, I really, really liked it. It’s colourful, full of characters I either love outright or have a nostalgic affection for and the drifting is lovely. I had a horrible day yesterday – surprise root canal surgery! – and then the sunny Sonic Seganess of the game put a smile right back on my face before bed.

I’m almost certain I’ll buy it at launch after that, if I possibly can.

Still, though, it’s another weapon-based racer, so anyone annoyed with the whole “get hit by an item and go from third to eighth in the final lap” mechanic that all these games feature should probably steer clear. Good thing there’s a demo to help you decide, eh?

Aliens Vs Predator Demo (360)

It’s a multiplayer demo of the much-anticipated new AvP FPS and, yes, I think it’s very good, but, yes, I’m in a match within a minute or so when I try to play, unlike the poor buggers trying to play on the PC or PS3.

I’ve not played as the Predator yet, but I’ve played two matches each as alien and marine.

Alien: Hugely confusing spatially, but fun as hell. I’ve hardly ever managed to sneak up behind someone to do the epic kill attack, but it’s very satisfying when I have done it. I also love using focus to leap at unsuspecting people from the ceiling. A lot of people don’t seem to know about blocking yet, which helped my scores. It really feels different from the usual stuff you play these days.

Marine: Much more familiar than the alien and a completely different experience. It’s scary as anything – yes, I have panicked and fired wildly at pipes in the ceiling. Several times. The motion tracker helps a lot both with playing the game and enhancing the atmosphere and when I see an alien tail or the Predator shimmer all thoughts of “short, controlled bursts” go right out of my head and I just hold the trigger down and hope I kill something before the clip runs out. Brilliant stuff.

Now, I’m not very good at these things, but here I was holding my own and coming half-way down the table as both the alien and the marine. I’m very much looking forward to getting the full game and playing something that’s not straight deathmatch, as I don’t think it’s going to be one of the game’s best modes.

I’m not sure when I’ll be able to get this, certainly not at launch, but I hope I’ll be able to buy a copy before the only people left playing are the hardcore players.

GTA IV: The Lost and Damned (360)

Finally finished off The Lost and Damned yesterday, after taking a break of many months. I was right near the end, so it didn’t take long. The Diamonds In The Rough mission took a few goes, but it was pretty much plain sailing after that.

The game does seem increasingly unfriendly – lack of mission checkpoints, having to go home to save manually – but the driving model is still great, the shooting still weighty and explosive and Liberty City is still an amazing place to visit. The sheer detail of it all is staggering.

Anyway, now the way is clear for some Gay Tony action at some point.

Bayonetta (360)

Last night I finished chapter five (using an invincibility item I’d made on the boss) and bought some perfume. I also got a new weapon, claws of some kind, that don’t seem especially useful. I think they’re slow, short-ranged, damaging weapons, but I’m more of a quick in-and-out player, so they don’t seem to suit my play style. Maybe I just need to practice with them more.

I also used my new 360 controller, which came as part of a bundle. It’s not as nice as my old controller, with horrible, rough seams where the two halves of the controller meet, but it seems okay.

Bayonetta (360)

Utterly brilliant stuff, obviously. I even managed to work out USING MY OWN BRANE how to stay in the air for a minute to complete one of the mini challenges I’ve found littered about the place. I was very, very proud of that moment. It was just pure experimentation and it worked.

Now, though, I’m stuck on another mini challenge where I have to kill two big enemies with, I think, ten punches and seven kicks. That’s just not going to happen, I don’t think. I’ll try again a couple of times next time I play, but I think I’m going to have to leave it until I’m much, much better at the game.

In some sad news, though, Bayonetta broke my thumbstick last night. I was playing the game and a chunk came off the the left stick on my controller.


Luckily I’ve got a spare, but that controller has been with me through thick and thin for many years. (As you can tell from the dust and dirt built up on it.) Still, it’s not completely unusable now, just a bit annoying. It can be a guest controller, I’m not going to throw it out.

Bayonetta (360)

Up to chapter five now. This is blooming marvellous. I’m still getting stone trophies at the end of chapters, but so are all my friends – and I’m holding my own in the combo leaderboards now. So I’m not missing anything, I’m just not brilliant at the game yet. That’s okay, though. While I’m dying a lot, I’m not actually getting stuck. Even the big boss battle that was chapter four had multiple checkpoints in it.

Bayonetta’s a more friendly game that I expected, it actually seems to want you to play it. A lot of games, especially of this type, seem more like tests of skill that you have to endure to prove that you’re worthy, Bayonetta just lets you play. It doesn’t make things especially easy, but it does at least recognise that not all of us have lightning fingers and superhuman reaction times.

I love it. A lot.