A Gaming Diary
Jewel Quest
Travelled for five and half hours today, mostly on trains (both overground and underground, but none Wombling free).
(I assume ‘Wombling’ is capitalised. But it looks wrong now. Hmm.)
Anyway, I had my SP with me, with Final Fantasy tucked into the cartridge slot. But I didn’t play it. The journey up was ‘think, watch the scenery and try to ignore screaming toddlers’ time. The journey back down was ‘I’ve got a headache coming on and can’t be arsed with Final Fantasy’ time.
But I did play Jewel Quest on my K750i phone. It’s in the same vein as Bejewelled and Zoo Keeper, with a slight twist. Basically, you’ve got to colour in each tile on a board within a time limit; tiles change colour when jewels disappear on them. And after the first level the boards aren’t square. They have bits cut out of them, which obviously makes getting three-in-a-row on those bits more difficult.
I saw my first ever Game Over screen. I’ve had the same game going since I got the thing, but finally died on level 1-22. It has three ‘pits’ two squares wide at the bottom of the screen. I managed to get two of them changed, but the last one eluded me. Damn.
Print article | This entry was posted by That Rev Chap on October 15, 2005 at 11:57 pm, and is filed under Mobile. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
about 6 years ago
Hello!
Glad you are enjoying JQ.
I was the lead developer for the mobile version of JewelQuest, and ran across this while I was reading your trials and tribulations of Castlevania:DoS.
It’s neat to see that people ‘out there in the wild’ are enjoying it, even if it frustrates them sometimes. :)