A Gaming Diary
King Of Fighters M2
Yes, it’s King of Fighters… on a mobile phone! Well, sort of. The ant-sized sprites do a good job of looking like the fighters they’re meant to be. All four of them. And I don’t think there’s room for any trademark Mai breast-wobble. Or maybe I just need new glasses.
Anyway, it’s a game best explained by it’s control scheme.
1 – Jump Left
2 – Jump Right
3 – Taunt
4 – Move Left/Guard
5 – Move Right
6 – Attack
Though it’s slightly more complicated than that. Successfully blocking knocks a point of your guard guage, which can be recovered by taunting. Once you’ve attacked enough to do a special move you can activate it by pressing and holding the 6 button. You then have to hammer it to fill a gauge within a time limit. If you succeed then you do a super strong attack. There are also other special attacks you can do if you guard against a super or hit five times in a row without taking damage. These require different inputs. Terry, for example, may have to play a quick rhythm action mini game, where the 6 button has to be pressed at the correct time. Mai gets a very annoying game where a nine-digit number has to be typed in within an extraordainarily tight time limit. That sort of thing.
Is it any good?
On the one hand… no, of course not. It’s a fighting game that uses a mobile phone keypad. And you thought the Xbox’s d-pad was bad? And it’s only got one attack button, as noted.
On the other hand… it’s admirable. The developers have actually realised that they’re working on a mobile phone and have tailored the control scheme to it, it’s responsive, fast (on my K750i) and it does actually look quite nice, even if the fighters are about a centimetre high. And it seems fun in a “sneaky couple of rounds at the desk after lunch” type way.
Print article | This entry was posted by That Rev Chap on February 7, 2006 at 1:47 pm, and is filed under Mobile. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |