A Gaming Diary
Black
Oh for pity’s sake!
So much of this is great. I love the gameplay, but some of the interface decisions are incredibly stupid. Like the not being able to save checkpoint progress. That’s just absolutely insane. I’m baffled.
I was playing a level just now and for some reason all the guns except my own stopped making sounds. My ally’s gun wasn’t making any noise. My enemies’ guns weren’t making any noise. Which made things a bit tricky and a bit, well, shit. But I was two checkpoints through a mission and I couldn’t turn the console off without losing that progress. So I just had to do the final section several times in weird half-silence.
And why warn that you’ll lose all your progress when you restart a mission after not having made any progress? How difficult would it be to see if any checkpoints have been reached and miss out that screen if they haven’t?
So, we have what appears to be a brilliant game, based on the first three or four levels. (I forget.) I mean, truly exceptional. But there are bugs and an interface that might as well have been designed by Satan himself. No mid-level saving. No skipping cut-scenes until you’ve completed a mission. Odd uneccesary warnings. Stupid unskippable credits sequence when you first boot up and want to get playing.
It’s the exact same problem as Burnout 3. A great game wrapped in a hideous interface.
I am most perplexed. I just don’t see why things are as they are. It doesn’t make any sense.
Print article | This entry was posted by That Rev Chap on February 25, 2006 at 2:21 pm, and is filed under Xbox. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |