Archive for June, 2007

Band of Bugs Demo (360)

I like this. I like this a lot. (Apart from the graphics, which seem to make things needlessly confusing.) Trouble is, it took me several goes to do level four, the last level in the demo, so I’m not sure if it would be worth getting the full version. I’ve got the points ready, but I think I might save them up for new Lumines skins or something.

Eets: Chowdown (360)

Haven’t played this for a while, but it was surprisingly easy to get back into. Just did a few levels to get myself up to the end of the second world. Didn’t find any amazing shortcuts and didn’t think any of my solutions were very elegant, but they got the job done.

Crash Bandicoot (PS3/PSP)

Looks much better on the PSP screen than on the PS3. There’s something odd about on the PS3, as if the colour and contrast are turned up way too much, or something.

Anyway, what’s it like to play? Well, it’s a bit rubbish. Certainly not unplayable, but it’s very unfair and the controls don’t quite work. Still, it kept me playing for quite a while, so it has got something, even now.

Go! Puzzle (PS3)

Played a bit more Skyscrapers, which is a fair bit easier now I’ve worked out what the white blocks do. (It was probably covered in the tutorial, but if it was I’ve forgotten.) Might be a bit of a cult hit, this, if it wasn’t on the PS3.

Then I tried Swizzle Blocks, which went on and on and on. I started on Easy mode and in one game swept through all the Easy and Normal levels, getting gold stars on each, before dying on the first Hard level. My score was put in the Hard mode high score table, which seemed odd, but there you go. Nobody on my Friends leaderboards yet.

Jumping Flash (PSP)

Hooray! World 3′s boss finally fell.

Unfortunately, I’m now stuck on level 4-1. The exit doesn’t appear to exist.