A Gaming Diary
Archive for September, 2007
MySims (Wii)
Sep 22nd
Well, today I sorted out a boutique and an ice cream parlour and got my town up to a three-star rating, which means I can unlock the desert area. I haven’t bothered yet, having far too much else to do first, but it’s nice to know it’s available.
MySims (Wii)
Sep 21st
Well, after the first couple of hours there’s never a shortage of things to do. There are always people to move in, tasks to perform for existing residents, things it would be nice to build for friends, places to go prospecting, etc. Time becomes something of an issue if you try to do everything, so I’ve been concentrating on moving people in and performing tasks for the business people of the town. When I next play I think I’m going to forget about new residents for a while and concentrate on improving my existing relationships.
Phew.
MySims (Wii)
Sep 20th
First impressions. It’s really rather good. There’s a fairly lengthy tutorial section and then you’re left to do what you want. The focus so far seems to be more on the building part of the game, rather than the relationships. This suits me fine. I’ve been very enjoying adding my own little touches to things I build and making buildings for my town, Crystal Lake. (It helps that my wife had been playing before me, so could give me a lot of helpful tips that it took her a while to find out when she played.)
So far, so good.
Colin McRae DiRT (360)
Sep 18th
Up to tier five now. I’m only playing on Clubman difficulty, which may explain the quick progress.
Colin McRae DiRT (360)
Sep 17th
After Sega Rally this felt a bit dull and listless for a couple of races, but then I got back into it. Managed to get myself up to tier three and netted a fair few achievements. I even enjoyed the big trucks I had to race in a couple of events, which I wasn’t really expecting.
Sega Rally Demo (360)
Sep 17th
Fantastic arcade racing. I wish it was rubbish, but it’s great.
Sigh.
Jeanne D’Arc (PSP)
Sep 16th
Blimey. I did a couple of Free Battles and then leapt into the next story mission.
I have to storm a dark fortress, lit by purple magical lights. It’s very intimidating. I also only have eighteen turns to do it. And it’s Game Over if I lose any of my units. I’ve taken a couple of turns so far and I really don’t see that I’ve got any chance of winning. The big doors will slow me down terribly, the enemy units are tough and there’s a boss at the end.
I may need to level up some more before trying this one again. (Yes, I’m assuming that I’ll lose.)
Chili Con Carnage (PSP)
Sep 16th
Today, I had to escape a meat factory. Which meant hanging from meat hooks. And killing lots and lots of bad guys.
Really strange little game. So good in so many ways, so rough in others. I hope the same developers get given a bigger budget and more time for another game in the same vein.