A Gaming Diary
The Club Demo (360)
I like the idea of this a lot. Shooter as racing game, where levels are “tracks” that you play over and over again to perfect.
However, the execution seems to be lacking something. To start with, it’s a third-person shooter, where first-person would seem to be a better fit. It seems so obvious that there must be a very good reason for it being in third-person, but I can’t see it for the life of me. I also think the controls are lacking something. The game feels like it should feel Doom-like, but the controls are off to one side of that, more in the standard military third-person shooter camp. Consequently, what should feel fluid just ends up feeling a little cumbersome. That, though, could change with practice, I guess.
The biggest problem for me, though – and it’s a problem nobody else online has mentioned as far as I can tell – is that I found it very hard to pick the brown/grey enemies out from the brown/grey levels. Several times I was looking round to see where I was being shot from, only to realise that someone was standing right next to me and I just hadn’t seen them.
Overall, it’s interesting enough to keep an eye on, but as a full-price release I’ll be skipping it. If I can ever get it for less than a tenner, I might be tempted.
Print article | This entry was posted by That Rev Chap on January 9, 2008 at 9:43 am, and is filed under 360. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |