A Gaming Diary
Archive for February, 2009
Call of Duty 4 (360)
Feb 8th
Completed!
Spent two or three hours this morning polishing off the single player campaign. Good stuff, when you remember that you’ve got to keep pushing ahead.
I’m not sure I’ll ever want to play it again, though, and I never play online any more, so this may be trade fodder now.
Assassin’s Creed (360)
Feb 8th
Completed! Yeah!
Very good game indeed, spoiled somewhat by a terrible last hour or two. Really, it’s awful. Forced fight after forced fight, with no opportunity to do any of the cool stuff you’ve spent the whole game learning.
And the story doesn’t actually end. Or, indeed, stop. You’re just left hanging.
Good game, terrible ending.
Halo Wars Demo (360)
Feb 8th
I think I like this quite a lot. I’m not entirely sure, though. There don’t seem to be many different units and there’s no way to manually make mixed groups of units that you can easily access. (When playing Dawn of War yesterday I was struck by how much I group units with Ctrl+1, Ctrl+2, etc.)
Still, it works well with the controller, the campaign seems interesting and I had a fun Skirmish against Normal (i.e. hopelessly easy) AI and it’s just plain fun.
A possible pay day purchase. More likely than Killzone 2 right now, anyway.
Quake Live Beta (PC)
Feb 8th
I got an unexpected beta key through in my email.
Installed it, grabbed a USB mouse, then tried to play.
Two problems.
1) I have to sit hunched over, leaning way down onto the keyboard and mouse, which is very uncomfortable.
2) My cat finds the mouse the most interesting thing ever and wouldn’t leave me alone as I tried to play. I didn’t even manage to finish the ten-minute training match. D’oh.
Dawn of War: Dark Avatar (PC)
Feb 8th
Two pounds and seventy pence from Impulse this weekend. Massive bargain. Just played one quick skirmish as my friends the Orks. I set it on Easy and had a fun rampage. Just like old times. Trackpad works well enough at that level, though a mouse would be nice.
Seems to run absolutely fine on the NC10 in the no-frills safe mode.
Killzone 2 Demo (PS3)
Feb 8th
Tried this again. Upped the sensitivity of the controls a bit, which made it feel a little nicer. What’s up with that dead zone, though? It’s huge!
Anyway, I got to the beach landing, which I did first time on my first play through and died about twenty times before giving up. No idea what the problem was.
Animal Crossing: Let’s Go To The City (Wii)
Feb 8th
Something’s wrong when you’re up before Nook’s opens on a Sunday…
Killzone 2 Demo (PS3)
Feb 6th
Took about six hours to download, so had to play it this morning before work. Good thing it’s short. I like almost everything about it. The guns feel right, enemies aren’t bullet sponges, good feedback for showing how close to death you are and it looks good (if a bit dismal and dull). The one bad thing is that I can’t seem to aim. I think it might be a problem with the SIXAxis dead zones. The cursor simply doesn’t seem to move as it should, in a way I can’t quite put my finger on. Led me to rely on grenades more than guns in the second part of the demo. Might be a case of just getting used to it, but I don’t know.
Peggle Nights (PC)
Feb 6th
Completed all the duel challenges without any real problems. I’m now onto the “best X number of random levels in a row” challenges, which are good fun.
Animal Crossing: Let’s Go To The City (Wii)
Feb 6th
Just popped in last night. Pottered around a bit, the usual. It’s a lovely, relaxing thing to do for twenty minutes after getting home from work.