A Gaming Diary
Supercow Demo (360)
Incredibly colourful, finely-detailed graphics. The graphics are so finally-detailed, in fact, that it’s actually quite hard to see what’s going. I think that may be intentional, though, with enemies placed in amongst the undergrowth, requiring more quick visual processing than controller reflexes. Underneath it all, it seems to be a standard 2D platformer that harks back to the 16-bit days, where all but about three games were exactly the same as this.
There doesn’t seem to be a guide to the controls anywhere in the game, so if you can use any super powers (apart from jumping on enemies to kill them, which admittedly is pretty super for a cow) I couldn’t find them.
I doubt I’ll ever buy it, but it’s worth a look.
Print article | This entry was posted by That Rev Chap on April 8, 2009 at 7:39 am, and is filed under 360. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |