A Gaming Diary
Resident Evil 4 (iPhone)
So, Resident Evil 4 finally appeared on the App Store, after its little adventure a couple of weeks ago. (For those that don’t know, it briefly appeared on the Japanese store before being pulled.)
As I enjoyed the demo of Resident Evil: Degeneration, I decided to take the plunge. I’m glad I did. For the first minute or two I was all over the place, but the controls become surprisingly workable in a short space of time. There’s some nice functions based on double-tapping and, though clunky, it’s honestly not that bad.
Of course, you’re not getting the full Resident Evil 4 game on your iPhone. Only a fool would think that. (Or, indeed, someone who read Capcom’s somewhat misleading description on the App Store.) You get some small levels linked by bizarre little storybook pages that make no sense, even to someone who’s played through Resident Evil 4 a couple of times.
As you go through the story, you unlock levels in Mercenaries mode, which allows you to build up reserves of much-needed cash. I’m only level three of the story so far – I keep spending all my money on ammo then dying, forcing me to go back to Mercenaries mode to build up cash. I don’t mind, though. I’m throughly enjoying it every time – and I’ve even found myself shouting “No, no, get away!” as I fumble to reload my shotgun as the chainsaw man advances.
It’s a genuinely fun little game. No, really. I’m sure some people will hate it because of the controls, but then that’s the story of Resident Evil’s life. (For the record, I find the early Resident Evil games pretty unplayable, due to the controls and save system. I’m no rabid fan of the series.)
Anyway, whatever other people think, I’m glad I got it and I like playing it – so stuff ‘em.
Print article | This entry was posted by That Rev Chap on July 28, 2009 at 1:48 pm, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |