I wish I had liked this more than I did.

To start with, it doesn’t quite fit into any established genres, which is refreshing. It’s a bit like a tower defense game, a bit like an action game, not quite either.

Creeps come in from entrances and try to get to your castle gate. There are towers in their way. However, you don’t sit back and place towers, you control a single hero, rushing about the level, killing enemies before they can destroy your towers and, eventually, your castle. You get experience points and can level up your skills and it seems like the sort of thing I would like.


So why didn’t I? Well, I found it slightly awkward to trigger attacks and the cool down on of them means a mis-timed or mis-placed attack can cause you real problems. I felt like the difficulty came from the control system and not the game itself, which is never a good thing.

There’s probably an injustice here. Even a few weeks ago, I might have played more, really trying to get to grips with it properly and maybe even doing so. Right now, though, after twenty minutes or so of struggle I just gave up and deleted the game. I’ve got so many things to play that if a game still feels awkward after a few minutes I’m not going to go back. It’s harsh, but that’s the way things are on the App Store right now.

Still, it’s an interesting little game and you can try it for free, so it might be worth a download to see if you get on with it better than I did.