A gaming diary is a stupid idea. It sounds like a decent concept. By writing about every game you play each day you can end up with long-term reviews. A game might be the best thing ever, but disappear after a couple of entries, meaning it burned itself out quickly. You might see something that seemed unspectacular on first playing become part of your staple gaming diet.

The trouble is, there’s not much to say about a lot of games.


Canabalt, for example. All you need to do it click the label below this post or do a search in my shiny new search box at the top of the screen to find everything you need to know about the game, which isn’t much.

I keep playing it, but there’s nothing else left to write about. If I had a sparkling wit and could lead words in a fantastic dance then that might not be a problem. I don’t and I can’t, however, so you’re just left with stodgy entries that don’t say anything. And even my blog posts that do say something tend to fall into a pattern.

1) “I bought/went back to this game yesterday.”

2) Description of game mechanics and/or the level I’m currently I’m playing.

3) If it’s a high score game, mention whether or not I got a high score.

4) End with “It’s not/quite/great fun not/possibly/well worth buying.”

There. By following that simple guide you too can write your own InvertY.com blog posts. Let’s try it now with Canabalt:

I went back to this game yesterday. Despite being out of practice, I eventually got back into the rhythm of the thing, though I died far too often on the drills that drop down. I didn’t get a high score, though I wasn’t doing too badly by the end of the evening. As I’ve said before, it’s great fun and well worth buying.

Perfect! Another blog entry completed! Now to add an image of the start of the game and press the Publish Post button.

I don’t want to be boring, but I can’t seem to help it.