A Gaming Diary
Rally Master Pro 3D (iPhone)
Oooh, it’s got “3D” in the name! It must be good! Well, yes, actually, it is. There was some price-related controversy when this was released earlier in the week. The US price was lower than you’d expect, given the European pricing, and the Internet (well, some moaning buggers on Touch Arcade – of which I was one, yes) started complaining about the unfairness of it all. The developer explained that the price difference was because they thought the US price should be lower as they’re not traditionally fans of rally games, but then lowered the European price to match the US price, anyway. As one of the moaners, I pretty much had to buy the game when the price came down, so as not to be any more of an appalling hypocrite than I normally am.
So, last night the game showed up as £3.99 and I downloaded it. Luckily, yes, it’s really rather good. A lot of people haven’t got on with the default controls, but I’ve found no need to change them as yet. I’m quite happy to throw my car around corners by tilting the device and I don’t have any issues. As the difficulty steps up I might feel the need to try out different control schemes to try to shave half a second off my time here and there, but we’ll see.
Anyway, it plays well. It reminds me of the PSP version of Sega Rally in that, with sound turned off, there’s an odd disconnect between your car and the road surface. When you’ve got sound on, the noise of your tyres really helps sell the feeling that you’re on the road, when playing in silence it almost feels like you’re driving a Wipeout-style hover ship at times. As I say, that’s not unusual for games of this time on handhelds it doesn’t particularly hurt my enjoyment of the game.
Everything else is spot on. The graphics are good, with pop up limited to objects a fair way off in the distance, the sense of speed when using the bonnet-cam is great, the short tracks work for a mobile game and there’s a decent, if simple, damage system. Rather than having zones that can be damaged, such as your engine or tyres, you have an overall damage level that affects your top speed. After every other stage you can play simple little mini games to repair the damage – or just let your mechanics do all the work if you’d prefer to avoid them.
Oh, and there are decent replays if that’s your bag, but I tend to avoid them.
Overall, it’s a simple, fun mobile rally game and certainly up there with the best racing games on the system. Just a little hint of 4×4 Jam’s feeling of a real connection with the ground beneath your wheels wouldn’t go amiss. A sequel that did that and featured proper location-based damage would be a glorious thing indeed, but given the developer’s (understandable) reaction to the pricing controversy and piracy rates I won’t be holding my breath.
Print article | This entry was posted by That Rev Chap on October 28, 2009 at 8:55 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |