A Gaming Diary
Driver (iPhone)
In 1999 I sold my Playstation, moved to the USA and promptly bought another Playstation. One of the first games I bought was Driver, an excellent, if difficult, car chase game set in a series of free-roaming cities.
In 2009, I’m back in the UK again, and have just bought Driver again, this time for my iPhone.
And what a difference a decade makes. Not only does Driver cost £3.99 instead of fifty bucks, or whatever I paid at the time, but it’s now in the palm of my hand, the difficulty has been smoothed and it looks much better than it ever did before.
It’s really quite fantastic. Oh, there’s the same old trial and error to some of the missions I have a hard time believing that the cut scenes were ever acceptable, but it’s got the same muscly handling, lots of traffic, a perfect adequate draw distance, decent load times and a framerate that behaves itself for the vast majority of the time.
This isn’t a cut-down handheld version of Driver, this is a full, upgraded version of the game. Brilliant.
Okay, so it did crash once at the end of a cut scene, but when I restarted the app it had auto-saved at the beginning of the cut scene, so that was okay.
Print article | This entry was posted by That Rev Chap on December 8, 2009 at 1:57 pm, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |