A Gaming Diary
Doodle Jump (iPhone)
I didn’t think I liked Doodle Jump, but I played it for hours over the weekend. Hours.
It started with a tweet. One of my friends posted their high score, so I responded with my high(er) score. They then beat that score and we went back and forth for a while until I got a 32K monster score that’s going to take some beating.
(Not that 32K is huge in the general scheme of things, but it’s a lot bigger than the scores we’d been getting before.)
I still don’t like tapping the screen to shoot, but you can mostly get away without doing that and playing for a long time has helped me realise how well-designed the random level generation actually is. It must take some skill to gradually make things harder without ever making it impossible.
I’m a convert.
Print article | This entry was posted by That Rev Chap on February 8, 2010 at 8:18 am, and is filed under iPhone. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |