A Gaming Diary
Archive for February, 2010
Sonic & SEGA All-Stars Racing Demo (360)
Feb 10th
Another two or three races last night. I do love this game. I can see where the complaints come from, but they’re either about technical issues that we’ve been assured have been fixed for the full game or they’re about things that are features of the whole genre. It would be very interesting to see if there’s a mode without weapons, where it’s all about the racing, but I’m happy with the knockabout, infuriating fun of the power-up-fueled battling.
And, whatever else, it’s still the sunniest game I’ve played in ages.
Doodle Jump (iPhone)
Feb 10th
So, that whole “not liking Doodle Jump” thing seems to be over, huh? Commercial breaks, toilet breaks and, er, probably some other breaks I’m forgetting – they’re all Doodle Jump time.
I still don’t like the bits where you have to touch the screen much, but I’m getting better at them and they don’t spoil the experience as I used to think they did.
I always get a bit grumpy when I change my mind about a game, because I don’t like to have been a Mister Wrongface, but on the plus side, it shows the benefits of a gaming diary like this over traditional review sites. People may like numbers and “definitive” verdicts, but games aren’t really like that – especially score attack games without a beginning, middle and end.
On the other hand, there’s not a lot to say about some games, so when I keep playing them I start to struggle for something to say. Which leads to nonsense about cats and getting all meta about the point of this blog.
Orbital (iPhone)
Feb 10th
Orbital is, as I’ve mentioned before, something of a harsh mistress. Mistakes are punished with instant death. Sometimes I’m tempted to feel like I’ve been unlucky, but, of course, luck doesn’t have anything to do with it. The rules are there and the only reason to die is that the human thumb and the human eye simply aren’t capable of judging the angles in sufficient detail.
The game’s not at fault; it’s just us…
…and sometimes a cat, if it decides to head-butt the iPhone just as you’re taking a shot.
You know, that’s probably how wasps were invented. God was making a nice, friendly insect and just as he pressed the button a cat wandered over and nudged his hand.
Universe creating deities: make cats last.
Flick Kick Field Goal (iPhone)
Feb 10th
Hmpf. This is one of those games where I beat my own high score, feel very proud of myself, then go to check the global leaderboards and cry.
I’ve tried all the game modes now and they all offer something different and worthwhile. I think Sudden Death is my favourite – there’s no stopping or starting, just kick after kick after kick. You kick the ball and if you make the kick your score goes up. If you don’t, it resets to zero. There’s no downtime at all.
Treasure Madness (Web)
Feb 9th
Still playing this, when it will let me. I refuse to pay actual, real money to it, so I’m very limited in how much I can play at a time. That’s probably a good thing, though.
Today I got my scuba gear, so I can explore watery squares. I’ve managed to finish off a lot of my maps now, but I’ve got to save up lots of gold to buy snake venom for a couple of the others.
I’m also very annoyed with the way they’ve changed the bonus game that pops up after you go up a level in one of the mini games.
You always used to get a bonus, now you can quite easily end up with nothing – as I’ve managed to do three times in a row today.
It’s just plain mean, I reckon.
Flick Kick Field Goal (iPhone)
Feb 9th
This was free to celebrate the Super Bowl – hooray for the Saints! – and is one of the best freebies in a while. It’s basically Paper Toss Evolved, or something, where you, well, flick the screen to kick the ball over the field and into the goal. Hence, you know, the name.
It feels just right, it varies the angle and wind nicely, has a good number of game modes, OpenFeint integration and is very polished indeed. If you missed it for free, bad luck, but I don’t think you’ll regret buying it. A great little quick game – it’s almost worth a spot in the dock.
GT Racing: Motor Academy (iPhone)
Feb 9th
The framerate seems much better in the Career mode than in the quick races I did. I suspect that’s because I was racing against three cars instead of nine, or possibly because the game starts you off with slower cars than are available for quick races. Maybe a little of both. The pop up isn’t any better, mind you.
I’ve found another minor complaint, though. The career races I’ve done so far have all been four laps, which is a little long. Two or three laps would have been a better fit for an iPhone game, I think. The AI cars always seem to be just behind me, too, so I’m a bit concerned that there’s some rubber-banding going on. That’s fine in an arcade racer, but it something a little more simulation-based it seems wrong.
Still, whatever complaints I have got do have to be weighed against the important thing: the cars feel good to drive. That’s what really counts and Gameloft have – somewhat to my surprise, I have to admit – nailed it.
Doodle Jump (iPhone)
Feb 9th
This seems to be my “commercial break” game of the moment. As soon as, for example, Glee went to the ads, Doodle Jump came out. It’s a good thing that I’m not good enough to play for long. Didn’t get a new high score last night, but came close enough to get into my local top ten.
Let’s not mention the times that I got distracted while starting a game and fell to my death with a score of zero, eh?
Words With Friends (iPhone)
Feb 9th
Performance lately has been woeful, with it taking a couple of minutes or so to send turns. It hasn’t stopped me playing, but it’s been very annoying – and given the lack of turns coming in, I’m guessing other people are having problems, too.
That and the “Performance improvements coming soon” message at the bottom of the screen. That also gave me a clue. I’m up there with Batman as the world’s greatest detective, me.
Bayonetta (360)
Feb 9th
It’s been too long. I’ve not played Bayonetta in a couple of weeks or so, but an hour spent with it last night reminded me of just how good it is.
I went through chapter six from beginning to end. I found huge monsters, protected an annoying child and didn’t have to sit through too many cut scenes. The flow of the combat is just right and even rubbish old me is able to build combos and feel like I’m actually fighting, not just mashing buttons.
I also can’t help be charmed by its silliness. I know some people have commented that they’re embarrassed to play it, because of the sexy cheese filling, but I have no such qualms.
It’s absurdly wonderful and a very, very special game indeed. I’m actually very glad that I can’t afford many console games these days, because there’s less chance of a game being left unplayed and I do want to give Bayonetta the time it deserves. I’ve only put in six hours so far and it’s not nearly enough.
(And, yes, I got another Stone medal at the end of the chapter – I’d managed to miss out one of the verses. Oh, and I died about a million times. Well, six or seven. Something like that.)