It’s one of those “climb as high as you can” games, but doesn’t use tilt controls. Instead, you’ve got two trees up the side of the screen. Touching the side you’re on makes you climb up, touching the other side makes you jump across the gap to the other side.

Ninjatown: Trees of Doom!

Red guy kills you, purple stuff kills you, red toadstool thing bounces you.

Your goal, as normal for these things, is to avoid obstacles and collect power ups as you ascend. It makes the most of its ever-so-slightly novel control scheme and is slower paced than many games, often giving you a good amount of time to decide how to proceed. (Though as you get higher the more sections that require quick reflexes there are, with slippery wood, moving demons and nasty chaps with blow pipes and spears.)

It feels a bit fiddly at first, but once you become comfortable with the controls it does start to get its claws in. I certainly found myself playing it more than I expected after my first few goes left me feeling a little cold towards it.

The main problem is that it’s the sort of game you start up for lots of short sessions, but has a load of annoying, unskippable splash screens when it starts up. It’s quick and easy to restart once you’re in the game, but if they could shorten the initial boot time it would be lovely.