Another lovely puzzle game on a platform full of them. You’ve got coloured circles – norbs, the game calls them – and you have to split them and combine them into different sizes and colours to get them to the exit.

The controls are a bit finicking at first, but you soon get used to them. The only real trouble after the first few levels comes when trying to split orbs near one-way and limited-use gates – sometimes a stray finger will push the norb into a no-win situation and you’ll have to start over. Not a major problem when the levels are so short, but annoying.

Pinch

It may not look like much graphically, but it's always very clear what's going on, which is the important part.

The levels, though small, are all well-designed – the only real problem is that there aren’t enough of them. It doesn’t help that the game’s so incredibly addictive. It’s one of those games where you can’t let go until you’ve finished a level… and then when you get past it and see the next one you have to give it a quick go, just to try it out… which meant that the game flew by. It wasn’t long until I’d polished off all the forty-eight levels and was left wanting more. Luckily, the developers say that more are coming. They bloody well better.

Still, for 59p, it’s difficult to really complain.

(Oh, and in the current version there’s a bug with the OpenFeint achievements, but don’t let that put you off. Those achievements will become meaningless once Apple’s own system is released later this year, anyway.)