First night mission – and very interesting it was, too.

It’s the first mission where I’ve noticed bonus enemies out of the way of the main action. In this case, a yellow-capped enemy was on a completely different map to the main action. (Enemies with yellow headgear give item bonuses when you kill them, I think.)

Possibly more interesting, though, was the sheer rubbishness of the enemy AI. I left my tank facing away from an enemy shocktrooper, its weak spot exposed and the stupid enemy didn’t even move during his turn. I hope this is just because I’m still in the very early stages and not an indication of what I can expect throughout the whole game.