A Gaming Diary
That Rev Chap
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Homepage: http://www.inverty.com
Posts by That Rev Chap
WET Demo (PS3)
Aug 23rd
Slow-motion two-gun shoot-outs. Grindhouse filters. QTEs on the back of moving vehicles. May or not be a good game, but it’s definitely awesome. For what it’s worth, I’m thinking rental.
Colin McCrae: DiRT 2 Demo (PS3)
Aug 23rd
Looks very nice. Menus, game, everything. Two events. Tried both. I must very out of practice, but I couldn’t stay on the track. Crash, crash, crash. I’ll have to try it again, I think.
Gangstar: West Coast Hustle (iPhone)
Aug 21st
The more I play, the shoddier it seems. I’ve had the burned out wrecks of cars disappear before my eyes, seconds after exploding. I’ve seen AI drivers trying to drive through walls. All around me textures and objects appear and disappear. Sometimes the tap-to-target mechanism works, sometimes it inexplicably seems to fail. Once I was facing a group of thugs who wanted to shoot me dead, I pressed the auto-target button and my character swung round and targeted my own car. I’ve done a few more missions and, well, I’m all for quick-fix missions on a mobile device and I understand I’m still doing early missions, but even so, a thirty-second drive followed by having to tap the fire button five times to kill a couple of brain-dead goons doesn’t quite cut it.
Some people will make allowances because it’s on the iPhone. I won’t. A game’s a game. If a game doesn’t quite work because of the platform its on, it’s not suddenly a good game.
Gangstar is not magically a good game because it’s on the iPhone. It’s not even a good game because it’s only four quid, though that does help. It’s a good game because… no, I’m drawing a blank. Yet, somehow, through some voodoo, it is a good game. I play it, I enjoy myself. Maybe I shouldn’t try looking so hard.
Anyway, yes, I did a few missions, which were all incredibly simple and easy as anything. The only difficulty comes from driving into walls. I like the driving, but I’ve not mastered it yet. After a while I decided to spend my profits on a sniper rifle. I didn’t find anywhere good to play with it, but I killed a few people. Just because, you know, I could.
Then I stole an ambulance and took a few people to hospital before I lost control and ran out of time with some poor injured bugger still in the back. I guess they died back there. I ditched the ambulance and stole a sports car. Decided to drive around the map to see how long it would take, but ran over a few too many people, so got into a car chase and shoot out with the cops. You know, the usual GTA-type stuff.
Oh and the game has achievements. They’ve been popping up now and again. Here’s one I got for jacking a van.
I’ll have to have a look sometime, see if there are any that look interesting.
Gangstar: West Coast Hustle (iPhone)
Aug 21st
Obviously, it’s got a foul name – and that’s ignoring the fact that much of the time the name appears as “Gang$tar”. Awful. At least it tells you want you’re going to get, which is troublingly steteotypical gangsters and a story that’s a flimsy excuse to go and drive around and shoot people. But, hey, The Beatles is an incredibly awful band name and those chaps did okay for a while. Let’s look past the name. What have we got?
Well, it’s GTA. It’s closest to GTA 3, though set in a sparsely-populated Los Angeles, rather than a bustling Liberty City. Let’s not patronise it by being impressed that it’s running on a mobile phone, let’s just look at how good it is.
Well, it’s really pretty good. There aren’t many pedestrians, but there’s always one or two around. There’s not a lot of traffic, but you’ll never be short of something to steal.
The controls work surprisingly well. I’m not cutting them slack for being on a touch screen – they genuinely work. Running around is easy, with the best virtual stick I’ve used. Tapping a target to lock on to them isn’t trouble-free, but works better than targeting in many other GTA-type games, including those on the PS2. The tilt controls for steering add to the immersion and don’t get in the way. The only real problem is that the camera moves far too slowly, so trying to look behind you is something of a trial.
Missions I can’t really comment on, as I’ve only done a few of the early missions. I’ve only had to kill two people so far.
I’ve killed a lot more, though. I’ve mainly being going around, stealing cars, shooting people and being busted by the cops. I can’t really call it causing mayhem. If GTA is mass-murder, then this is a lesser crime. Scrumping apples, maybe. It keeps me occupied.
Though cut-down and somewhat empty, it’s a genuinely fun little game, even ignoring the whole “it’s a 3D GTA-style game on a phone!” thing.
There’s only really one thing wrong with it.
It’s a pretty big thing, though.
Let’s illustrate the problem with the magic of pictures.
Here I am, standing in a parking space.
Now let’s take a step forward.
You see the problem? Ignore the car, that just drove up between shots. Look at the big, solid piece of scenery that’s appeared right in front of me. Look at how a sliver of building on the right has become a whole office block.
Yes, the draw distance is terrible. Large buildings pop up quite far away, smaller scenery objects closer. Textures pop in all over the place. It looks horrible. If you look more than a few feet away from your character, the city becomes one massive, ever-changing mess. When driving it causes real problems, with things popping into existence too late for you to plan a route or avoid smashing into them. It’s really, really bad, though it doesn’t ruin the game. It does its best, but I’ve still been playing whenever I can.
Bottom line, my first impressions suggest that it’s worth four quid if you like this sort of thing. It’s never going to convert anyone to the joys of the crime sandbox, but if it’s a genre you like, this will be a game you like. Maybe not love, unless you’re fourteen and think throwing gang signs is, like, really cool, but definitely like.
Words With Friends (iPhone)
Aug 21st
Sentinel: Mars Defence (iPhone)
Aug 20th
I just spent over an hour playing this and was very pleased when I won the level. (It’s level two of four, for the record. Winning unlocks the next level and Endurance mode for the level you just completed.)
I can’t in all honestly say that was the most exciting or interesting hour of gaming I’ve done on my iPhone, but I didn’t seem to be able to stop playing until I won.
So, no, Sentinel may not be inspired, but it certainly does the job. I honestly can’t decide whether I’m being a bit harsh or whether I’m playing it more than it deserves.
Deadshot Free (iPhone)
Aug 20th
Nothing much to this one. You’re frozen to the spot in a snowy wasteland. You can turn around by swiping the screen, but not move. You have three guns – a pistol, a shotgun and a rifle. Nicely-animated zombies approach. You tap them to shoot them – and sometimes you think you’ve tapped them but the game says you haven’t, which I’m happy to put down to my having rubbish fingers, rather than it being a problem with the game. Sometimes extra ammo appears. You tap it to pick it up.
That, dear readers, is all that happens.
Well, okay, sometimes you get told you’ve finished a level and then you start again, with more zombies approaching more quickly.
But that’s really all that happens.
This demo consists of five levels – which, unfortunately, seems to be about when it starts getting properly frantic.
It’s incredibly simple. It’s refreshingly unpretentious. It, like at least 73% of iPhone games, has zombies in it. I enjoyed my brief time with it. I don’t think I’ll buy the full version, but you never know. It’s just got a certain low-rent charm that appeals to me, even though you can imagine proper games with their monocles and top hats and little terrier dogs being very sniffy about the whole thing.
Sentinel: Mars Defence (iPhone)
Aug 20th
I would have thought the game would be called “Sentinel: Mars Defense”, rather than “Sentinel: Mars Defence”, but iTunes is showing the latter. Doing some auto-translation thing, maybe? I don’t mind either way, being quite happy with UK and US English and happy to write this blog in either, or both.
Anyway, that’s not important. Sentinel is a fixed-path tower defense game… or a tower defence game.
Aargh!
I think I’ll stick with the “s” spelling for now, for the genre name, even though it’ll probably cause spluttering from fellow Brits who now think I’m some sort of traitor. In my defence… oh, forget it.
Sentinel is a TD game. I bought it ages ago, but didn’t play it until last night.
First impressions were that it was a solid, uninspiring TD game without anything to recommend it over other games of its type.
Further play cemented those impressions. I mean, it works. It looks quite nice. It’s got a couple of its own ideas – barriers with health, rather than a certain number of lives, and repair droids that can repair those barriers or go off mining resources for you – but that’s about it.
It’s certainly quite addictive, simply because tower defense is an addictive genre and Sentinel doesn’t muck it up. It’s just that the tower selection is utterly bog standard, the upgrades for towers are deeply uninspiring and the enemies are equally standard, for the most part.
If you want a fixed-path TD game, by all means go and spend 59p on this. You’ll get your money’s worth, no question. I might even play it again. I might even find myself playing it a lot. I don’t know yet. It’s a decent game. It’s just that after a couple of hours of play I find it perfectly functional but completely uninspiring.