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A Gaming Diary
A Gaming Diary
Nov 4th
Starting to get slightly trickier now, but a long puzzle takes seven or eight minutes.
Nov 4th
Collection of poor minigames. The Puzzle Bobble clone is particuarly rubbish. The word game would fun, but is hampered by a terrible dictionary. Very poor.
Nov 4th
As part of my quest to go back to old games I didn’t give enough time to, I thought I’d try this again. First time I tried I got a couple of pages into the tutorial and quit out. This time I made it through the tutorial (twenty odd minutes spent reading text) and then tried the first puzzle. It’s meant to show that you understood the tutorial. Well, I thought I had, but I obviously didn’t because I was utterly clueless. I tried about four times, but couldn’t work out the interface or what the heck I was meant to do.
Nov 4th
Nope, I’m not ready to get back into this. I thought I might be, but it just didn’t work for me. I sleepwalked through my current dungeon until I got stuck for more than twenty seconds, at which I promptly turned the game off.
I’m not quite sure what happened. I was enjoying this game a lot, but now I’m just finding everything about it annoying.
Nov 2nd
It’s the new Slitherlink! (This is number eleven in a series of DS puzzle games from Hudson, Slitherlink was number five. It’s all in Japanese, but it takes all of about ten seconds to figure out the menus.)
Starts off with the 6×6 puzzles, which take about thirty seconds, but soon grows. I’m on the 10×10 puzzles now and most of them are taking me about two and a half minutes to do, so it’s perfect little bite-sized gaming.
I could describe the rules, but that would be tedious and confusing. It’s probably best if you just click this link and try it for yourself.
Beware, though – it’s horribly addictive.
Oct 31st
Finally got round to playing this again. Only had enough battery left to play a single day, but I expanded the second floor of my dungeon, completed a side quest and bought some new corridor decorations, which I’m looking forward to putting down.
I really need more magical power and I’m not getting it. Hopefully some new animal-type enemies will appear soon which I’ll be able to make new magic-raising dishes from.
Oct 31st
Well, with Zelda annoying my pants off, it was time to play something else for a while. So, for a change of pace, Scrabble.
There’s not an awful lot to say, as based on four games against rubbish opponents, this seems to be fine. Using the stylus to place words works fine. Opponents don’t often play ludicrous words (though it does happen).
One nice feature is that the game gives a definition of the main word played each turn. It’s a pity you can’t get definitions for the weird little two-letter words that the AI sometimes uses to be able to place its main words, though. And every now and again there’s a definition missing.
Also, if you place a word that doesn’t exist then you just get to try again, which makes things a bit too easy, I think. I’m trying not to abuse it, but it’s hard. Last night I put down QUINS, which I wasn’t sure would be allowed, but it let me have it. (No definition, though.) If I’d have been penalised had it not existed I probably wouldn’t have risked playing it. (In another game I also tried QUIMS, which was allowed and had a definition. There is a tick box on the player profile screen to say if you’re a Junior player or not, I guess ticking it would disable that type of thing.)
One last thing about the AI, now that I think of it- they don’t play tactically. They’ll happy place words near the triple letter score and won’t place a low-scoring word over one to stop you using it. Doesn’t feel like playing a human at all, in that respect.
Anyway, so far it seems to do what it should. I’ll probably play through the career mode until I get to timed games – I’m a slow, slow player – and then just play quick matches when I feel the need for some Scrabble. (Oh, and there are some other mini games which I’ve not investigated yet.)
Oct 30th
I think I’ve played it too much in a short space of time. Got up to the Ice Temple last night. Got a couple of rooms in and realised I just didn’t want to play any more. Prior to that I’d just guessed my way through a multiple-choice “find the imposter” quest because I couldn’t be bothered to work it out.
I used to love the sailing, but last night it started to annoy me. Just watching the screen and idly tapping on any enemies that come near. And that Jolene woman is a real annoyance.
I just can’t face another puzzle-filled dungeon with an annoying boss at the end. The last boss I did took me far too many tries. If it hadn’t been a handheld game I’d probably not have bothered getting past it.
And I certainly don’t want to go back to that timed temple again. If I never see that place again it’ll be too soon. I hates it. It puts a downer on the whole game for me, knowing it’s there and that I’ll have to go back.
But, hopefully, if I leave it for a day or two then I’ll start to miss it and enjoy it when I pick it up again. Hopefully everything will seem less of a chore.
Oct 28th
I’m a few hours in now and certain aspects of the game are harder to enjoy than others. By “certain aspects”, I obviously mean “The Temple of the Ocean King.” It’s timed, it’s repetitive and it can be hideously annoying at times. I’ve just forced myself through it again and I’m not looking forward to going back.
Now, though, there’s a boss fight before I can reach Goron Island. Luckily, bosses so far have been something the game’s done right, so it shouldn’t be too painful. (Unless my touch screen messes up again – yesterday I seemed to spend more time in the calibration screen than in the game.)
Oct 26th
This doesn’t make my head hurt, despite my illness.
Typing, however, does, so I can’t give this the write-up it deserves. Suffice to say, this is absolutely marvellous and everything about it seems to work perfectly. Glorious.