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A Gaming Diary
A Gaming Diary
Jun 14th
Tron.
With a jump button.
You know what you’re getting.
Sometimes annoying – every now and again lines can seem to disappear resulting in an unexpected crash and my stupid left thumb keeps straying on to the boost button by mistake – but capable of some absolutely glorious moments as you edge past a rival and make them crash, or jump at just the right time to avoid certain death.
Shame I haven’t been able to join any online games, even when trying on my work’s solid connection.
Also a shame that the single-player mode seems to jump from “impossible” to “impossibly easy” after you learn the ropes.
Still, it’s free and sometimes tremendously exciting, so therefore well worth downloading.
Jun 11th
Pac-Match Party is an excellent free web game. You can play it HERE.
It’s another match-three game, but adds lots of nice twists, such as matching presents to get power-ups, making lines of ghosts next to Pac-Man so he can eat them for bonus points, having to make matches on coloured tiles to complete levels and having parts of the level inaccessible.
It’s too easy, but apart from that, it’s probably the best evolution of the match-three concept that I’ve played in ages.
So when the iPhone version was released I plunked my £1.19 down without a second thought. Which may have been a mistake, as the iPhone version loses a lot of what made the web version special.
There’s a much smaller playing area, no Pac-Mans (Pac-Men?) on the field, no parts cordoned off and different power-ups, to name the changes that spring immediately to mind. Much of this will be a result of the platform, of course. In fact, there’s a good chance that all the changes are a consequence of having a smaller playing field. It’s hard to block sections off when there’s not much there to begin with, after all.
Initially, it was a huge, almost crushing disappointment. It’s not the same game at all. As I’ve played it more, however, I’ve started to like it, at least a little. There’s bonus point-scoring items to tap, which you don’t see in the web version, and the new Pac-Man power-up seems to have great scoring potential. There are also achievements to gain, though there’s only a local leaderboard. Which is a bad thing.
Talking of bad things, you can’t move tiles (or even tap bonus items) until everything’s settled down, unlike the web version. Oh, and the short between-level cutscenes are in landscape mode even though the game’s in portrait mode, which is just bizarre. It’s also just as easy as the web version – I’m on level fifteen now and haven’t broken a sweat.
It’s confusing, really. If the web version didn’t exist I’d probably like the iPhone version more. (Except, of course, that I’d probably have ignored it.) It’s not a bad game, it’s merely a decent example of a crowded genre, when the web version promises much more.
Jun 11th
I did it! I won a game on King difficulty! Look!
I actually only came third in terms of points, but I got to Alpha Centauri, so I won. I was the Americans and lucked out, having a reasonably large area to expand into at the start. My only land border was with the French. We scrapped a few times, but I kept giving them money and technology to keep them sweet. That meant that the civilizations who hated me – the English and Japanese – couldn’t wage any effective wars against me and I was able to actually improve my cities, rather than put everything I had into military units. Good stuff.
Jun 11th
Tried the Solitaire mode of Carcassonne last night. Basically, you need to create cities and roads that increase in size. First up, you need to create roads and cities that cover two squares, then three and so on. Laying tiles loses you points – and the points you lose increase as the size of the map increases. So you’ve basically got to complete cities and roads while trying to keep the map as small as possible.
It’s hard work, but in a good way, I think. I need more time with it to be sure.
Jun 10th
So, I’ve tried three games on King difficulty, one level up from the difficulty I was playing on before.
The first game I survived to the end with a tiny wee empire of three cities, but came last.
The second game, I started a very early war with the Egyptians, which turned out to be a mistake, as they took my only city and wiped me out before I’d discovered, well, anything. (I declared war in a fit of pique when they came along and stole a barbarian village I’d been working on. Oops.)
The third game was better. I was the Mongols and basically spent the entire game at war with the Zulu and the Americans. I made a few gains from the Americans, but that was countered by my losses to the Zulu. At no point could I really do anything to improve my civilization, as everything I had was going into military units and trying desperately to research new technologies to try and get ahead in the arms race. It didn’t help that a couple of my tank armies lost battles they should have easily won and were wiped out.
Still, third place isn’t so bad. I just wish I could work out how to improve my game. Trying to keep a small empire means you don’t really have the resources to compete, but expansion just makes you a target for the other civilizations. It’s tough.
Jun 10th
Yes, I’ve finished the story, but I’m still playing.
Last night was pretty wonderful for the three hours or so I played. I collected some plants, saved some helpless people, played horseshoes and took part in some epic shootouts. A couple more achievements – for getting lots of money and doing some hideouts.
I’m already starting to be a bit of a naughty boy, though. I started a couple of bar fights (and ended one of them by pulling out my rifle and splattering brains across the ceiling of the Armadillo saloon). I shot a dog and a pig, just to work towards the “kill one of every animal” achievement. Worst of all, I shot a train driver and then heard screams as people left the train to see what was going on and got attacked by wolves.
It doesn’t matter, though. I’ve got my bandana on, so I’m not losing any honour. That makes everything okay, right? Right?
Jun 10th
Stupid punctuation in the name aside, :Shift: is a very well-designed game. It looks nice, the control scheme works very well and it’s full of mind-bending puzzle action. Unfortunately, it’s the kind of puzzling that makes me very frustrated and cross. My fault entirely, there’s nothing wrong with the game itself, but I’m not sure if I should play much more of it. Still, it was free, so I can’t really complain.
Jun 9th
Finished my game as the Chinese at lunchtime.
I’d been a Democracy for millennia by the end of the game, but the final capital city was so close and so tempting that I changed to Fundamentalism just so I could storm in with my Ninja Tank Army (who’d roamed around the world and conquered it all single-handed, pretty much) and finish things off.
At the end of the game my starting island and the two next to it were lovely, peaceful idylls full of scientists and artists and happy, wealthy citizens. The main continent was full of downtrodden peasants, cowering under the shadows of the tanks I was building in every city. Sure, I built a temple here and a courthouse there, but I was mainly just building those tanks.
In time I’d have stopped the military build-up (turned out I didn’t need them – the Greeks tried to fight off my invasion with spears and ancient rifles) and tried to make everything lovely, but the conquest phase of the game was a few brief years in which everyone (except the Greeks) declared war on me at once and invited my tanks in to play. Those cities I didn’t drive into decided to join me through choice, impressed by my culture, but I still used them as military bases.
At the end of the game all the other civilizations had disappeared entirely, except for a couple of remaining Greek cities on some islands I’d ignored.
I really do need to try a higher difficulty setting soon – but then I might have to actually think and plan, instead of winging it.
Jun 9th
So, last night I saw the credits roll on what has to be one of the greatest games I’ve ever played. I got to the end without spoilers and I urge you to do the same. Knowing what’s coming would be absolutely ruinous.
With that in mind, if you’ve not finished the story and seen the credits then do not read any further. Please. Don’t do it to yourself.
HERE BE SPOILERS. TURN BACK. NOW.
No, really, go away.
ONCE MORE. HERE BE SPOILERS. TURN BACK. NOW.
So, you watch Dutch fall to his death and it’s time to go home. And it’s idyllic. You can see why John fell in love with Abigail and your son Jack is as whiny and full of himself as a teenage boy should be, but you sense that he’s got real potential. You herd cattle, tame horses and take your boy out shooting. And, of course, you know it can’t last.
But what’s going to happen? The ranch is set up so that at some point it might have activities. Maybe it’ll have infinite taming and herding missions. Is someone going to set themselves up by the horseshoes so you can play? Maybe this will become a happy, working ranch, a home to come back to after going off to hunt cougar or pick flowers.
Maybe. But it even if it does, there’s going to be blood spilled on the grass before you get there. You know it can’t last. And, if you’re like me, you’re dreading a mission where John goes out on his own, because of what he might find on his return.
None of that happens, though. They come to you. Dozens of men in army uniform. Are your wife and son going to survive? Even as it started, I didn’t expect what was coming. I mean, it’s an open-world game. Threads are left dangling – strangers, ambient challenges, all the extras of the game world.
And then John’s in the barn with a firing squad of sorts lined up outside. And then you realise. There’s no way you can take them all. You try – I think I dropped four of them before they got me – and you fail and John slumps to the ground. And suddenly you’re Jack, on a horse, riding back to your father. There he is, on the ground, looking as dead as it gets.
Still, though, you expect him to cough up some blood and wake up in his bed. But no. This game has had the audacity to kill John Marston – to kill you. That doesn’t happen. It just doesn’t happen.
But it did. And now it’s three years later and you’re Jack. You’re alone. The ranch isn’t populated by farmhands and cowboys. It’s just you, still sleeping in your childhood bed, though you’re no longer a child. What are you to do?
You’ve got revenge on your mind, but there’s no mission marker. It’s just you and the world.
I went to the graveyard near Blackwater to finish of a stranger storyline. Three years later and a widow is still by her husband’s grave, still mourning, still bitter. Nearby, I see a new stranger marker. A government man; I ask him about Edgar Ross. I have a lead.
And I ride.
I ride west. Which seems appropriate.
I find his wife. She sends me on my way. I let her live.
I find his brother. He sends me on my way. I let him live, too.
These are the sins of Edgar Ross, not the sins of his wife, not the sins of his brother.
And there he is, hunting duck by the river. Four bullers in his arm – and I hope he feels them before the final two bullets hit him in the head. He slips into the river, quite dead.
There I am, wearing my father’s old hat and duster coat, standing by a river in Mexico as the man who, more than anyone, is to blame for my father’s death lies there turning the water red.
Do I feel empty? Hell no. This revenge feels very, very good. And then the screen goes red and white, the words RED DEAD REDEMPTION are stamped on it and the credits roll. Immense satisfaction, but also a great sense of loss. Not only for John Marston, who I spent fifty hours with, but for the game. It’s the same feeling as you get when you finish a great book. You don’t want it to go on any longer, because it’s complete and it works and that’s the fucking story, but now it’s gone.
And doing it over again is possible, but wouldn’t be the same.
So, really though, what now? There’s a whole world out there. I’ve got challenges to complete and outfits to find and achievements to get there’s a number in the eighties that I have a real shot of getting up to one hundred.
But, no, more than that – who is Jack Marston? That’s what I get to decide. Is he ruined beyond redemption? Am I the man my father wanted to be or the man my experiences made? Outlaw or hero? Murderer or killer? (As John says shortly before he dies, there’s a difference. At least in intention.)
Now I get to choose. Online, I’ve seen a lot of people who played a “good” John Marston are playing an “evil” Jack. And I see the attraction. Free of cutscenes telling me who I am and pushing me in one direction, I now get to do whatever the hell I want. The world’s a playground and maybe I just want to shoot everyone.
I think that would be fun, to be the black hat. To put on my bandana and kill and kill and kill again with no remorse and a stack of pardon letters in my pocket.
Here’s where things get strange. It’s a game. Just a simple old game world with clear rules and boundaries and consequences. None of it matters. The story’s over and it’s a playground.
But I don’t think I can do it. I don’t think I can turn cold-blooded killer of the innocent. Not because of who I am, the big beardy fellow with an Xbox controller, but because I know what John wanted. He wanted his son to be better than him. And if I turn Jack into the scourge of the west, am I not betraying his memory? I feel like I have a responsibility to John Marston. We went through a lot together to save his son and, well, I guess I need to see him saved.
Let’s see what happens, though. I’m still in the shock of the endgame. In a few days maybe the feelings will fade and the bullets will fly into the heads of shopkeepers and farmers. We’ll just have to see.
SPOILERS ABOVE. IF FOR SOME BIZARRE REASON YOU’RE SCROLLING UPWARDS DO NOT READ THIS POST UNTIL YOU’VE SEEN THE CREDITS ROLL AT THE END OF RED DEAD REDEMPTION.
Jun 9th
So, I finished up the game I was talking about yesterday with a cultural victory, as I wanted. Then there may have been another game, I don’t remember. Right now, though, I’m playing as the Chinese.
I got my least favourite starting position – a fairly small island. That means that to expand, I need to ferry units over the water in boats. Obvious enough, maybe, but it’s a pain. On the plus side, it means it’s easier to defend the core of my empire. On the minus side, getting units to reinforce my overseas holdings takes ages. I’ve got to what seems to be a big continent now and Shanghai is right between two saber-rattling civs who hate me. I’m trying to build up my forces to keep Shanghai safe, but I’m wondering if it wouldn’t be best just to give up and try to turn my starting island into a scientific research centre. Tricky decisions ahead. (Though as I’m only playing on Warlord difficulty – the second difficulty level – it’s going to be easier than it otherwise would be. I should probably step up another level soon, as I never actually lose a game right now.)