A Gaming Diary
Posts tagged fuel
Fuel (360)
Jun 12th
Had two half-hour sessions last night and an hour this morning.
The first session last night was simply free roaming around. Had a wonderful time finding my way up and around mountains to reach some liveries and vista spots. Great stuff, including a heart-in-mouth drive across a very narrow ridge.
The second session saw me find a challenge that I couldn’t do (of which more later). And then, for some reason I don’t understand, just before shutting down, I spent all my money. I went to the car list and chose random cars and bought them. I went down from over 100,000 Fuel to just over a thousand in seconds. Why did I do that? I’m not sure, honestly, but I think it was because I’ve been finding the currency a bit pointless, having so much stored up. I think I just wanted to get back to the beginning of the game, where every barrel found sitting in a forest or by a farm house was worth finding. I think I’m going to regret it, but we’ll see.
This morning I went to find the challenge I couldn’t do last night. It wasn’t the challenge marker I thought it was, so I went and did a nearby career race instead. I won on two-star difficulty on my first go without any problems. Then, though, the challenge was bothering me. Instead of driving to it, I just chose it from the menu. That’s the first time I’ve done that, but probably won’t be the last. You see, I have nothing against using the menus to go to races and challenges, it’s just not normally how I want to play, but this morning I just wanted to try the challenge again – so I did.
And what a challenge!
It’s a checkpoint race against nine other cars. You’re forced to use a particular car – one that goes incredibly fast in a straight line on asphalt, but which hates corners and which slows down to nothing the moment it hits dirt or grass. So, the tactics for the race are very simple – go fast on the straights and STAY ON THE ROAD. Yes, that deserves the capital letters. Coming off the road in this race is fatal. And it’s not easy to stay on the asphalt. You’ve got a car that doesn’t like corners. You’ve got nine other racers, all driving heavier cars that send you flying off the road the moment you touch them. Oh, and this all takes place in the middle of a huge storm, which reduces visibility quite significantly.
So, yeah, it’s hard. Luckily, the course you drive on, either by luck or genius design, is perfectly set up. It starts with two long straights, with a 90-degree corner in the middle. This does two things. It tells you as soon as you start the race for the first time everything you need to know – stay on the road, respect corners, go fast on straights. It also gives you, if you manage to stay on the road, a chance to get past most or all of the cars in your way. The next third of the race is the tricky part. If you’ve got out in front by the time you reach it – which you really need to do – it’s terrifying, full of sharp turns, climbs and drops. Taking it slow enough to stay on course, but not so slow that you fall behind, requires complete concentration. It’s very stressful, in the best way possible. Then comes the final third of the race, which is flatter, faster and actually quite easy. You can’t relax, as such, but it’s certainly less stressful.
It’s one of the best races I’ve ever done in a game. That track, combined with the opponents and the car you’re made to drive makes for a thrilling, difficult, rewarding race. When I finally won it – on my last try, no really, this one’s the last one before work – an Achievement popped up (for winning thirty challenges). I really felt like I’d earned it.
So there you are, one of the best races ever, either by luck or design. The interesting thing is, though, that if taken out of context – as a demo, say – the race would completely put people off the game. It works because you’re not always stuck using cars that can’t go off-road and refuse to go round corners, but because this is a special event. I’m never going to free roam in that car. For all I know, that’s the only challenge that will use it. But it’s brilliant.
Fuel (360)
Jun 11th
Just as an addition to the last post, while driving to the new base camp I had a hint of why some people – especially reviewers – might not get on with Fuel. For the first time, I had a real goal and a real deadline. The goal was to reach the new camp, the deadline was the time I had to leave for work. When I started the drive, all was fine. I went back and got stacks of barrels that I’d missed. I took a little detour to grab a livery. All that normal stuff.
However, I then noticed I wasn’t making progress as quickly as I needed to. I had to reach the base camp by 8:15am. So, while I still enjoyed myself, there was a slight, creeping annoyance. Instead of laughing when I slammed into a tree, I got annoyed with the couple of second wait before my bike respawned. I saw barrels aplenty, but didn’t want to waste time going to grab them. Other interesting things popped up to my left and right, but I had to keep moving. The GPS was leading me down winding paths that, I’m sure, would have been excellent fun to drive down, but the terrain was fairly flat, so I could just go in a straight line across the countryside, so I did.
Everything was about getting across the country as quickly as possible, without it actually being a race. There was no reward at the other end – at any time I could have selected the base camp from the menu to appear there. And it’s in that context that the free roaming seems to be pointless, even counter-productive. If you have very limited time and a set goal, the game pretty much falls apart. The joy of the thing, of sliding, driving and crashing across America, of getting distracted by jumps and barrels and little green dots on your GPS, all that falls away. It becomes meaningless, even an annoyance.
And that, I reckon, is why the reviews of Fuel haven’t been as good as they probably should be. Fuel should be treated as you’d treat a long soak in the bath with a good book, reviewers only have time for a quick shower.
Fuel (360)
Jun 11th
Got up an hour early this morning. Not specifically to play this – I was well awake and probably wouldn’t have slept – but the thought of being able to have a go did spur me out of bed. Did the last career race in The Big Cauldron’s Edge zone, then decided to drive over to the base camp in The Ashtray zone, where I’d never previously been. I underestimated how long it would take to get there by quite a bit, but just managed to reach it before it was time for work. For the first part of the journey I was using the Spider Wraith buggy, but kept hitting trees, to went back to the Shuriken bike, which is a lot narrower and, therefore, easier to take through forests.
Fuel (360)
Jun 10th
Played for literally five minutes before work. (Yes, despite the huge world, it’s worth just jumping in for five minutes.)
About ten seconds after setting off on my bike I’d got another Achievement, this one for performing 200 tricks. (There’s no manual trick stuff, thankfully, but if you’re on a motorbike or quad bike and jump far enough your rider will perform a little trick animation.) Then I found a Doppler truck and was about to turn off when I noticed my mileage was on 899.6, so I had to drive another 0.4 miles to get it up to a nice round 900 before I stopped playing.
Fuel (360)
Jun 9th
Went into another new area, even though I hadn’t completely finished the last one. Yeah, I’m breaking that habit. I’m going to be doing races and anything else I come across along the way, because I want to see every zone before too long and if I try to do everything in a zone before moving on it’ll take forever. I’m a rebel… and I play by my own rules.
Anyway, this evening was grand. I did a couple of career races – an excellent bike race and a reasonable monster trucks race – and then did an Endurance challenge, a race of over twenty miles. The first time I tried I lost by about 150 yards. That was an… interesting feeling. But Fuel is one of those games where I never mind losing too much, because I don’t mind trying again. So, indeed, I tried again and won by about four miles.
And then I fell into a lake a lot.
Fuel (360)
Jun 8th
I absolutely adore this game now. And I loved it from the beginning. I love the balance I’ve found between exploring and racing and it’s full of great gaming moments – picking my way through the shallows at a lake edge at night, hitting a bump and flying into the air and sailing between a gap between two trees barely wider than my bike, driving through the night without knowing where I was going and as sun rises seeing the whole world spread out below me, jumping into first place in a race with a perfectly timed jump off a mountain side and a slide on the dirt path below, buying a new bike that turns out to be much, much faster than anything I’ve driven before – and then having to take it at full speed down a winding road full of wrecked cars and vans… etc.
And that’s just in a fairly brief session this evening.
Also, I got even more Achievements today. It’s throwing them at me.
Fuel (360)
Jun 8th
Fourteen hours player. Seven hundred miles driven. Three zones explored, with a short detour into a locked zone to pick up a Vista Point I’d seen from the border.
I love it. Online’s a bit rubbish, I’ve heard, but I’ve not tried it myself. People are complaining about running out of Fuel to buy new cars, but I’ve got 80,000 in the bank right now. I’ve seen the odd disappearing truck, but haven’t encountered any real bugs at all. Even the Achievements seem to work properly so far.
It won’t be for everyone, I know, but it works for me. For a while now I’ve had an idea in my head. A huge expanse of hills and trees, having a target in the distance and finding my own way there, barreling down hills, splashing through streams, just driving. And it turns out that Fuel matches this ideal perfectly. It’s just exactly what I’ve been wanting.
(And I’m very pleased that the 360 supports streaming from iPods for custom soundtracks. Wouldn’t have been the same without my country songs playing as I drove.)
Fuel (360)
Jun 6th
Very, very enjoyable stuff. I’m eight or nine hours in now. After six hours I crossed over into the second zone and was soon bouncing over sand dunes in a buggy, happy as anything. I’ve done races, I’ve done challenges and I’ve driven around in search of liveries and vista points… and I’ve just driven for the joy of driving. The handling model is great fun and the game looks ropey at times, but absolutely stunningly beautiful at others. Looking east at sunrise towards a forest fire, everything black and red… mindblowing.
Some events are better than others. The buggy events are always highlights, there’s a downhill bike race near the starting camp that’s just amazing, the monster truck events are fairly dull. But nothing’s broken, the structured “game” stuff varies between amazing and competent enough and the world is just awesome.
I know a lot of people online are laying into this left right and centre, but if you wasted hours and hours cruising round San Andreas listening to the country station, just for the love of driving through the countryside, this is the game for you. Just remember to supply your own country music – the 360′s support for iPods has come in very handy this weekend.
Fuel (360)
Jun 5th
First impressions, based on a couple of hours of play. May well be long and rambling, will probably not make much sense, either. Apologies.
Fuel, from what I’ve seen, is, at its most basic, a game of resource management. You’ve got two resources to worry about, both represented my meters at the bottom right of the screen. These resources are SPEED and DAMAGE. The trick is to keep SPEED high, while keeping DAMAGE low. Pretty obvious, right? Well, yes, but I’ve not played an arcade racer – and Fuel is no danger of being mistaken for a simulation, three cheers for that – where conserving speed is so very, very important. There are an awful lot of points where gradients get steep and the terrain gets rough, making acceleration impossible and momentum very necessary. You can’t just mess up and then expect to be able to accelerate back up to full speed, or even any speed, in time to catch the pack or beat the timer.
As for damage, Fuel uses an odd system that, on paper, sounds awful. (And, it seems, is in practice for a lot of people.) It worried me greatly before I played. Your damage isn’t represented by anything more than a small needle moving around a dial. (And, sometimes, a bit of smoke. Ooh, posh.) If the dial moves over the top, a black screen with the Fuel logo appears and a couple of seconds later you appear back on the road, magically healed. You don’t see yourself crash. You see a tree, you see the tree get very, very close to your vehicle, then you see the Fuel logo. Sounds like pretty much the worst thing ever, right? It’s not. Somehow, it works. I’m trying to work out why. I think it might be because Fuel’s way of doing things keeps the focus on the driving. It’s a game about driving, not about crashing and burning. I understand that doesn’t sound convincing and I know people online hate the system, but I thought I’d hate it and I find it perfectly acceptable. Sometimes, though, I’d love to see my ride roll down a hillside and explode at the bottom. You know.
So you’ve got these two resources to manage. It’s different, it’s simple without being simplistic and it makes driving very, very interesting. For me. You may disagree. Plenty of people do and will.
And then, of course, you’ve got the world. It’s as big as you’ve heard. Graphically it’s very similar to Oblivion, in that it looks gorgeous up close, but awfully ropey the further away you look. Driving down a hillside towards open ground is the best way to make the game look bad. Speeding through a heavily-wooded area at sunrise the best way to make it look great. Speeding, though. Hmm. The sense of speed, at least in the early vehicles, isn’t there in either of the behind-vehicle views, but it’s pretty decent in the “in-car” (more accurately “no-car”) view. I normally use that view when I’m on a motorbike in the woods, for that 3D Deathchase/Return of the Jedi thing, but the further of the two behind-vehicle views the rest of the time. It’s not about the speed, it’s about driving through the world. Even the races and challenges are just things to do in the world.
If you were to simply go through the game via the menus then you’d be doing it wrong. Very, very wrong. Not only would you have to sit through a million loading screens in short succession, but you’d missing out on the all-important context. I’ve been driving from challenge to vista point to new livery, sometimes just picking a direction and driving randomly. Leaping over streams, screaming through the woods at night, watching the sun set over a lake, speeding through a still-burning forest fire… that’s what it’s about. Seeing a building off the distance, racing to it, then driving slowly around looking for any left-over fuel barrels.
It’s… I’m not sure. It’s not slow, but it’s relaxing. It’s not pointless, but there’s not pressure or hurry to get anywhere. It’s just what I wanted. I wanted just to be able to drive, bouncing my way through America. It’s what I got.
It’s the Assassin’s Creed of racing games. Some people saw the world of Assassin’s Creed, then looked for the point of it. Others saw the world and thought that it was the point, in and of itself. And some people saw Assassin’s Creed’s simple missions and simple rules and felt it didn’t fit a world that looked so realistic on the surface. There was a break there that some people couldn’t get past. And some people, like me, didn’t care. Some people were happy with a simple set of game rules, with a few clearly defined variables, in a gorgeous world. And that describes both Assassin’s Creed and Fuel.
For many people, Assassin’s Creed was a crushing disappointment, others loved it. Fuel will get the get the same reaction – is getting the same reaction. But I loved Assassin’s Creed and I think I might love Fuel, too.