A Gaming Diary
Posts tagged street fighter
Street Fighter IV (iPhone)
Mar 10th
Spent lunchtime in the Dojo, a collection of short “missions”, designed to teach how to fight well. It starts off very easy – a couple of Basic Training missions only require you to hold back to block to win – but it gets harder.
I had a devil of a time with the Hurricane Kick mission – only Hurricane Kicks do damage and your opponent is a fireball-happy, blocking bastard – but I got there in the end.
I’m not sure how useful this training will be in real fights, but it’s nice little collection of mini missions.
Street Fighter IV (iPhone)
Mar 10th
Breathe easy. Street Fighter IV works as well as we could have hoped for.
I can’t pull off fireballs all the time, but I can’t in any version I’ve ever tried. (Hurricane kicks, however, come out a lot more easily, though still without any regularity. Again, like all versions I’ve tried. I think my thumb just likes going backwards.)
You’ve got a big virtual joystick that works well. You can see directions light up as you move it, so you can see exactly what you’re doing if you look down there.
There are four main buttons – punch, kick, special move and focus, which do the obvious. What type of punch and kick you perform seems to be dependent on how you’re holding the joystick, according to people who have investigated more thoroughly than me. Pressing forward and punch will do a heavy punch (when out of throw range) and pressing down and back and punch will do a light crouching punch, or something like that.
To do an ultra you can hit your little ultra bar when it’s lit up.
In a way, then, you’ve still got the tactical game, with some of the timing/moving skills removed.
There are a couple of options to make things easier. There’s Auto Block, which is on by deault, and a Special Move Assist, which is off. It apparently makes it easier to pull of specials, but I’ve not investigated it yet.
There’s not a lot in the way of the modes. You’ve got the main tournament mode, where you battle the other seven fighters. (Eight are included, I suspect more will come via DLC before too long – possibly when SSFIV comes out on the big consoles.) That means there’s no Seth, thank god, and you fight M. Bison last. Or I did, anyway, when I played. After winning you get shown a SSFIV trailer, which is a bit cheeky, but cool.
I’ve been through once on Normal I lost a few rounds, but no matches.
Apart from tournament, you’ve got sparring, training and dojo. Not looked at those yet.
There’s also multiplayer, which I have a feeling is Bluetooth only. Don’t think there’s any online play.
You can save match replays, but you can’t do anything clever like save them as iPhone movies or upload them to YouTube. Missed opportunity there.
Most importantly, it runs very smoothly and feels great. I really, really like it, arcade-stick-owning hardcore players will probably hate it and I suspect most other people will be probably be in the middle, leaning towards the happier end of the spectrum.
Street Fighter IV (PS3)
Feb 22nd
Taken a liking to Crimson Viper. I’ve learned some of her moves and I feel reasonably comfortable with her. Can’t win online to save my life, mind. Still, I don’t mind. It’s still fun and I can have my own little party if I win a single round, which sometimes happens. Rarely, but sometimes.
Street Fighter IV (PS3)
Feb 20th
There aren’t many games that can keep me up late – and fewer that can get me up early in the morning. Street Fighter IV appears to be one of them. Bed half an hour late, up an hour and a half early.
It’s really, really great. It feels familiar without feeling stale, it looks gorgeous and the net code appears to be great.
So far I’ve played thirteen matches online, all as Ryu. I lost the first twelve. And in those twelve matches I won maybe two rounds. I’m really not very good. But then a Fei Long player challenged me. I won the first round, but only just. He destroyed me in the second round. In the third round I was losing and in desperation tried an Ultra move, which I can’t normally pull off. This time it came out, though… and it hit him full force… and it did enough damage to kill him. That was an amazing feeling. To get a win online was amazing, to get it with an Ultra, well, that’s special.
After that I turned off the option to allow online challengers and went through Arcade mode on the Easiest difficulty. No trouble there until I got to my rival, Sagat, who beat me once before I killed him. And then on to Seth, who is a horror show. I was pleased to finally win a round after many attempts, only for him to then get much stronger for the next round. Took me a long time and I was worried I wouldn’t be able to complete Arcade mode before work, but I finally best him with a couple of minutes to spare. Hooray!
Now my thumb hurts.
Street Fighter Alpha 3 Max (PSP)
Feb 19th
Why did I start the 100 Fight Kumite mode? It’s going to take me hours to get through and, in the thirties now, I seem to have started losing most of the fights.
Street Fighter Alpha 3 Max (PSP)
Feb 18th
Scratch that, just beat him with a “one more go”. USSR all clear!
Street Fighter Alpha 3 Max (PSP)
Feb 18th
A lunchtime spent in World Tour mode. I levelled up from five to eight, but Zangief did his best to stop me getting that far and is now stopping me getting further. He seems to be far harder to fight than any of the other characters.
Street Fighter Alpha 3 Max (PSP)
Feb 18th
And, so, with Street Fighter fever infecting my very brain, it was time to dig out Street Fighter Alpha 3. Pulling off moves is about on a par with the SIXAxis, but maybe a little worse. Anyway, it’s great fun, though pretty hard. Not 360 Hyper Fighting hard, but much harder than Capcom Vs SNK on the Playstation. Lots and lots of lovely characters to fight, though, and the game looks really, really nice on the PSP’s screen.
Street Fighter II’ Hyper Fighting (360)
Feb 17th
In preparation for Street Fighter IV, I’ve just been practicing Ryu’s standard moves in Street Fighter II’ Hyper Fighting using the 360′s normal pad. The d-pad is useless, so I’ve been trying the analogue stick. When facing right, I can do the hurricane kick, fireball and dragon punch pretty much all the time. But when I’m on the left I can do the fireball almost every time, the hurricane kick about half the time and the dragon punch only comes out about one time in five. Strange. And not really good enough, unless Street Fighter IV is somehow coded better for the standard pad.
I’d love to have a Street Fighter game to practice with on the PS3, to see if that pad’s any better, but I haven’t got one. D’oh.
Street Fighter II’ Hyper Fighting (360)
Nov 28th
Instead of paying 1200 points for HD Street Fighter 2, we decided to play some of this old version.
However, it too is broken, because my wife won every match on this version, too.
She was very pleased.
She said, “Shall we never talk of this again?” Then there was pause and she said, “Because I want to talk of it again.”