A Gaming Diary
Contact (DS)
I’ve played this for a couple of hours now in total, at a guess, with quick sessions grabbed here and there over the last few days.
My considered reaction so far is: hmmmmmm.
I like it, I’m enjoying it, but I really can’t quite understand why. In terms of combat (click enemy once and relax, unless you want to use a special move) and general buggering about collecting stuff (enemies and trees drop cooking ingredients) it feels rather like an MMORPG. But it’s definitely a traditional single player game when it comes to the level and quest structure. But it’s all skinned in a new, interesting and stylish way and it looks absolutely gorgeous.
I think I fell in love when I first worked out how to interact with the game at the beginning. One of those moments where you’re not quite sure what to do and idly try something, which has a very satisfying and surprising effect.
(Trying to avoid spoilers. Hopefully you’ll know what I mean if you’ve played it.)
Overall, that based one what I’ve seen, it’s a lovely handheld game to pull out for odd moments here and there. It’s fairly undemanding and simple – after the initial hour or so of confusion as you’re tutored in things after you first see them. (Or, at least, I kept being told about things after I’d already tried to use them and had given up in confusion.) And the sound isn’t great or rubbish, so if you’re someone who plays handhelds with the sound off – as I’m sure a great many people do – it’s no great loss.
Really needs a better save system, though. Suspend save’s no good if you’re trying to conserve battery or want to pop into your Animal Crossing town for a couple of minutes after playing.
Print article | This entry was posted by That Rev Chap on October 27, 2006 at 12:18 pm, and is filed under DS. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |