A Gaming Diary
Archive for November, 2007
Nurikabe (DS)
Nov 4th
Starting to get slightly trickier now, but a long puzzle takes seven or eight minutes.
Pogo Island (DS)
Nov 4th
Collection of poor minigames. The Puzzle Bobble clone is particuarly rubbish. The word game would fun, but is hampered by a terrible dictionary. Very poor.
Marvel Trading Card Game (DS)
Nov 4th
As part of my quest to go back to old games I didn’t give enough time to, I thought I’d try this again. First time I tried I got a couple of pages into the tutorial and quit out. This time I made it through the tutorial (twenty odd minutes spent reading text) and then tried the first puzzle. It’s meant to show that you understood the tutorial. Well, I thought I had, but I obviously didn’t because I was utterly clueless. I tried about four times, but couldn’t work out the interface or what the heck I was meant to do.
The Legend of Zelda: The Phantom Hourglass (DS)
Nov 4th
Nope, I’m not ready to get back into this. I thought I might be, but it just didn’t work for me. I sleepwalked through my current dungeon until I got stuck for more than twenty seconds, at which I promptly turned the game off.
I’m not quite sure what happened. I was enjoying this game a lot, but now I’m just finding everything about it annoying.
Nurikabe (DS)
Nov 2nd
It’s the new Slitherlink! (This is number eleven in a series of DS puzzle games from Hudson, Slitherlink was number five. It’s all in Japanese, but it takes all of about ten seconds to figure out the menus.)
Starts off with the 6×6 puzzles, which take about thirty seconds, but soon grows. I’m on the 10×10 puzzles now and most of them are taking me about two and a half minutes to do, so it’s perfect little bite-sized gaming.
I could describe the rules, but that would be tedious and confusing. It’s probably best if you just click this link and try it for yourself.
Beware, though – it’s horribly addictive.